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Felix Candela’s Chapel – Rhino Lvl 1
St Vincent Paul Chapel by Felix Candela – Rhino Lvl 1
This course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality, including the most advanced surfacing commands. You will systematically move through the user interface, command access, creation and editing of curves, surfaces and solids.
The course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course.
Recognized as an official introductory course, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.
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Case Study
At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the iconic “Capilla de San Vicente de Paúl“. The chapel that the vanguard architect, Felix Candela, has built in Mexico City, is amongst the most outstanding examples of structural ingenuity and formal experimentation within the modernist movement and is stil in use today. It is a thin shell structure consisting of three hyperbolic paraboloids, following on the footsteps of the legendary Xenakis’ Philips Pavilion.
In a step by step modeling method, each student will be guided through the experience of completing a challenging and interesting design project, and managing to use commands in synergy for the completion of this elaborate design endeavor, in a professional manner. While working on this case study, the modeling steps of the following concepts will be covered:
- Get acquainted with the Rhino screen and menus
- Navigate around the Rhino model
- Create 2-D lines, polylines, and NURBS curves
- Modelling set-up and mode functions: snap, ortho and planar constraints
- Object snaps and Smart Track
- Fast 3-D solids and surfaces
- The Rhino layering system
Precision Modelling
Use co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves.
- Draw with absolute, relative rectangular, and polar co-ordinates
- Distance and angle constraints
- Viewports and construction planes
- Model in 3-D space
- Elevator mode
- Rectangle command and its options
- Point selection with object snaps
- Analysis commands: length, distance, angle, radius
- Draw circles and arcs
- Draw ellipses and polygon curves
- Model free-form curves
- Create helix and spiral curves
Followed by more on Curves, Display, and Editing
Discover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids.
- Pan, zoom and reset model views
- Edit curves with fillet and chamfer
- Loft and extrude curves
- General editing: move, copy, rotate, mirror, scale
- Array polar and rectangular
- Boolean union, difference, and intersection
- Offset curves and surfaces
- Trim and split for curves and surfaces
- Extend and extend to surface
Intermediate Edit and Surfacing Commands
Learn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes
- Introduction to NURBS modelling concepts and terminology
- Free-form curves
- Control point editing of curves and surfaces
- Rebuild curves and surfaces
- Create deformable shapes
- Curve creation through projection
- Split surfaces with curves and surfaces
- Blend between two surfaces
- Make 2D drawings from 3D Objects
Advanced Surfacing and Solids
Model with solids and solid text. Use Boolean tools to shape your model. Extrude, loft, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend, match, and surface from network of curves.
- Create model primitives and solid text
- Model with pipe and extrude
- Modifying solids with Boolean Tools
- Surface properties and UV analysis
- Extrude and loft surfaces
- Revolve curves into surfaces
- Sweep 1 and 2 rail curves
- Surface with network of curves
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(Animation made at UNAM School of Architecture, All rights reserved.)
Schedule
| Part 1 – day 1 | Topic: Modeling in Rhino5 |
| 10:00-11:00 | Introduction, Rhino interface, panning & zooming |
| 11:00-12:00 | Layers / Object Properties / Basic design commands |
| 12:00-13:00 | Rhino geometry types / theory |
| 13:00-14:00 | Lunch |
| 14:00-16:00 | Creating Geometry |
| 16:00-18:00 | Modeling with solids, Extrusions and Boolean operations, Paneling, Splitting and joining. |
| Part 1 – day 2 | Topic: Modeling in Rhino5 |
| 10:00-13:00 | Surfacing and model editing, Control point editing, Nurb geometry manipulation. |
| 13:00-14:00 | Lunch |
| 14:00-16:00 | Modeling practice (Designing the Chapel) |
| 16:00-18:00 | Detailing and preparing a scene (completing ready-for-render model) Import/export, setting up named views, printing wireframes, viewport customization. |
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