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DTSTART;TZID=Europe/Athens:20220122T100000
DTEND;TZID=Europe/Athens:20220123T180000
DTSTAMP:20260707T092036Z
CREATED:20190124T212209Z
LAST-MODIFIED:20260707T092036Z
UID:28769-1642845600-1642960800@demo1.wemakeweb.gr
SUMMARY:Santa Caterina Market - Rhino Lvl 1
DESCRIPTION:Santa Caterina Market by Miralles – Rhino Lvl 1\nThis course is for anyone new to Rhino 7. In this training course you will learn to create and edit accurate free form 3d NURBS models. In an intensive\, fast-moving class we will cover most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Due to the pandemic\, this course will take place only online. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling a simplified version of the iconic “Santa Caterina Market”. The marketplace that Enric Miralles and Benedetta Tagliabue has built in Barcelona\, Spain\, stands as an outstanding example of free-form expressive design that stays in discoursive dalogue with the more traditional elements of the surrounding area. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n  \n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Market)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/santa-caterina-market-rhino-lvl-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
ATTACH;FMTTYPE=image/jpeg:https://demo1.wemakeweb.gr/wp-content/uploads/2019/01/miralles-l.jpg
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20220114T100000
DTEND;TZID=Europe/Athens:20230115T180000
DTSTAMP:20260707T124738Z
CREATED:20210909T171330Z
LAST-MODIFIED:20260707T124738Z
UID:29660-1642154400-1673805600@demo1.wemakeweb.gr
SUMMARY:Rhino level 1 - "Villa Rosa"
DESCRIPTION:Villa Rosa by Coop Himmelb(l)au – Rhino Lvl 1\nThis course is for anyone new to Rhino 7. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by studying and modeling a simplified version of the visionary “Villa Rosa“\, by Coop Himmelb(l)au. The iconic project from the firm’s early\, avant-garde period\, is an experimentation on pneumatic structures\, aiming for “an architecture that is as variable as a cloud”. It’s geometric clarity is ideal for an intriguing entry level Rhino course\, with many handles for speculative discussion. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n  \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \n  \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Market)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n\n\n\nPart 2 – elective day (3)\n\nTopic: Introduction to Grasshopper\n\n\n\n15:00-16:30\nGrasshopper interface and basic logic\n\n\n16:30-18:00\nMass commands and basic Parametric logic\n\n\n18:00-19:00\nModelling & Detailing f the Pavillion\n\n\n19:00-19:15\nDrinks
URL:https://demo1.wemakeweb.gr/event/rhino-level-1-villa-rosa-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
ATTACH;FMTTYPE=image/jpeg:https://demo1.wemakeweb.gr/wp-content/uploads/2021/09/rhlvl1-villa-rhinosa.jpg
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20211127T100000
DTEND;TZID=Europe/Athens:20211128T180000
DTSTAMP:20260707T123545Z
CREATED:20211104T163453Z
LAST-MODIFIED:20260707T123545Z
UID:29605-1638007200-1638122400@demo1.wemakeweb.gr
SUMMARY:IPES HOUSE | VRAY STUDY
DESCRIPTION:“Ipes House Vray for Rhino” is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the exterior scene of the house. \n \nIpes House – Vray for Rhino Master class is a 2 day rendering course of an exterior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow. It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required. \n \nProminent Features of the workshop/ skills developed\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results. \n \nStructure \nIn this training course you will learn to create photorealistic exterior visualizations\, using the V-ray for Rhino render engine. This fast moving class covers most of V-ray’s functionality\, regarding exterior scene setup. You will systematically move through\, the Rhino/V-ray interface\, understand different V-ray light types\, create an array of physical accurate materials in V-ray\, get familiar with image quality parameters\, thus acquiring concrete knowledge for coping with any exterior visualization\, regardless complexity of the scene. The duration of the course is 16 hours. The course in intensive and spans 2 consecutive days. (Sat – Sun 10:00 to 18:00). \n \nExpected Outcomes \nAfter this course the student is expected to be able to:\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop. \n \nCurriculum \nAt decode™ effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Studio MK27 Ipes House scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer\nPhotoshop layers composition and basic post production techniques.\n\n \n\nV-ray Option Editor\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\, Light mix\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n \nV-ray Lights \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\nLight Generator\n\n \n\nMaterial Creation & Texture mapping\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n \nTarget Audience:\nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nPre-requisites:\nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com.
URL:https://demo1.wemakeweb.gr/event/ipes-house-vray-study/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:VRay,workshops
ATTACH;FMTTYPE=image/jpeg:https://demo1.wemakeweb.gr/wp-content/uploads/2021/11/Render_Final-Image-l-1.jpg
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20211106T100000
DTEND;TZID=Europe/Athens:20211108T180000
DTSTAMP:20190904T230723Z
CREATED:20190904T230723Z
LAST-MODIFIED:20190904T230723Z
UID:28965-1636192800-1636394400@demo1.wemakeweb.gr
SUMMARY:Rhino level 1 - "Living Gardens"
DESCRIPTION:Living Gardens by Mad Architects – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). A third elective day is offered (15:00 to 19:00)\, where you will be very briefly introduced to Grasshopper3d\, for detailing purposes. Each trainee receives the official 260 page courseware as part of attending this course. \n  \n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by studying and modeling a simplified version of the wonderful “Living Gardens” pavillion. The building that MAD Architects\, led by Ma Yansong\, have realised in Beijing\, China\, is both an excellent example of free-form design for CNC formed timber and an effort to reconcilliate nature and the built environment through a hybrid\, ecoconsious design. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\nGet introduced to Grasshopper3d’s interface for mass commands\n\n  \n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n\n \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n\n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino7\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino7\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Market)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n\n\n\nPart 2 – elective day (3)\n\nTopic: Introduction to Grasshopper\n\n\n\n15:00-16:30\nGrasshopper interface and basic logic\n\n\n16:30-18:00\nMass commands and basic Parametric logic\n\n\n18:00-19:00\nModelling & Detailing f the Pavillion\n\n\n19:00-19:15\nDrinks
URL:https://demo1.wemakeweb.gr/event/rhino-level-1-living-gardens/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Grasshopper3D,Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20211002T100000
DTEND;TZID=Europe/Athens:20211002T190000
DTSTAMP:20210909T171330Z
CREATED:20210909T171330Z
LAST-MODIFIED:20210909T171330Z
UID:29561-1633168800-1633201200@demo1.wemakeweb.gr
SUMMARY:Rhino level 1 - "Villa Rosa"
DESCRIPTION:Villa Rosa by Coop Himmelb(l)au – Rhino Lvl 1\nThis course is for anyone new to Rhino 7. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by studying and modeling a simplified version of the visionary “Villa Rosa“\, by Coop Himmelb(l)au. The iconic project from the firm’s early\, avant-garde period\, is an experimentation on pneumatic structures\, aiming for “an architecture that is as variable as a cloud”. It’s geometric clarity is ideal for an intriguing entry level Rhino course\, with many handles for speculative discussion. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n  \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \n  \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Market)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n\n\n\nPart 2 – elective day (3)\n\nTopic: Introduction to Grasshopper\n\n\n\n15:00-16:30\nGrasshopper interface and basic logic\n\n\n16:30-18:00\nMass commands and basic Parametric logic\n\n\n18:00-19:00\nModelling & Detailing f the Pavillion\n\n\n19:00-19:15\nDrinks
URL:https://demo1.wemakeweb.gr/event/rhino-level-1-villa-rosa/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210515T100000
DTEND;TZID=Europe/Athens:20210517T180000
DTSTAMP:20160819T122002Z
CREATED:20160819T122002Z
LAST-MODIFIED:20160819T122002Z
UID:29532-1621072800-1621274400@demo1.wemakeweb.gr
SUMMARY:Grasshopper - Subdivision Strategies II - Gh level 1
DESCRIPTION:“ Subdivision Strategies II – Gh lvl. 1 ” is a 3-day (24-hour) entry level Grasshopper marathon workshop\, dealing with the implementation of basic subdivision and folding strategies in architectural design. In this workshop\, we are focusing in data-driven design and advanced mesh modeling techniques\, from wrapping to iterative subdivisions\, to create elaborate\, intricate models both for form finding as well as for analysis and fabrication. During the course of this class\, you’ll learn and comprehend the fundamentals of visual programming with Grasshopper3d\, and move quickly from simple data structure management to complex generative modelling. \nThis 3 days event is designed for everyone who is interested in gaining basic computational design skills\, with a focus on design analysis and optimisation\, for the purposes of digital fabrication. During these days\, you will be introduced to process-oriented design\, you will gain access to a wide range of form-finding tools and techniques and you will learn ways of preparing your ideas for prototyping and fabrication. \n \nCourse Outline\nIn this training course (Subdivision Strategies II – Gh lvl. 1) you will learn to create and edit grasshopper definitions and get acquainted with parametric modeling. This fast-moving class deals with most of Grasshopper’s core functionality\, ranging from curve editing and data-tree manipulations to logical gates and also gives you a first glimpse of Daniel Piker’s “Kangaroo” Grasshopper plug-in\, for physics simultation and optimization purposes. \nThe duration of the course is 24 hours. The course is intensive and spans two consecutive days of basic grasshopper training (10:00 to 19:00\, with a 1 hour lunch-break at 15:00) and one day\, oriented towards the design of our target project. \n \nStructure\nIn this class (Subdivision Strategies II – Gh lvl. 1)\, you will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids\, through computational methods. Information will be presented at an accelerated pace. \n \nExpected Outcomes \nAfter this course students are expected to be able to: \n\nCreate parametric models\nUnderstand algorithmic design principles\nUtilise basic parametric tools\, such as attractors and morphing\nProduce custom grasshopper definitions\, according to their design intent\nPrepare 3d models for fabrication with 3d-printing and cnc cutting technologies\n\n  \nCurriculum\nAt decode™ we believe effective training needs an intriguing goal instead of generic exercises. Most of the tutorials will be presented as part of a design process\, in which we will be doing structural analysis and redesigning well-acclaimed architectural projects\, as well as creating new objects from scratch. In this way each student will be guided through the process of completing a set of challenging and interesting design projects\, leading up to the final design goal. \nDuring the 30-hour course\, the following concepts will be covered: \n\nAcquaintance with the Grasshopper3d interface\nVarious ways of data input and output of Grasshopper\nOperators\n\n \n\nAnalysis of geometry and parameter extraction\nData trees and lists management\nBoolean operations and conditionals\n\n\n\nBasic functions for the dynamic generation and manipulation of geometry\nTransformations\, population and morphing\nPattern generation\nAttractors & Vector fields\nTriangulation algorithms\nQuad planarization\nUnrolling\, nesting and tagging for fabrication.\n\n \n \nPre-requisites\nRequires Windows skills and desire to create. Previous rhino3d modeling experience is deemed greatly helpful but not required. A general understanding of basic mathematical principles is also considered helpful\, but an explanatory lecture will be given where needed. \nAll participants are required to have: \n\nTheir personal laptop with them. Additional NUC computers can be provided after timely communication.\nRhinoceros3d 6 pre-installed. You can download a 90-days evaluation version from http://www.rhino3d.com/download\nLots of patience and positive thinking\, learning is fun after all!
URL:https://demo1.wemakeweb.gr/event/grasshopper-subdivision-strategies-ii-gh-level-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Grasshopper3D,Laser Cutting,Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210508T100000
DTEND;TZID=Europe/Athens:20210509T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:29527-1620468000-1620583200@demo1.wemakeweb.gr
SUMMARY:Vray_5 for Rhino | L' Oceanographic
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no” type=”legacy”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” margin_top=”” margin_bottom=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”true” border_sizes_top=”0″ border_sizes_bottom=”0″ border_sizes_left=”0″ border_sizes_right=”0″ first=”true”][fusion_text] \nVray_5 for Rhino | L’ Oceanographic\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” margin_top=”” margin_bottom=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”false” border_sizes_top=”0″ border_sizes_bottom=”0″ border_sizes_left=”0″ border_sizes_right=”0″ first=”true” spacing_right=””][fusion_text]Το L Oceanographic είναι ένα διήμερο σεμινάριο Vray for Rhino που αποτελείται από δύο μέρη. Την πρώτη μέρα οι συμμετέχοντες θα εξοικοιωθούν με το περιβάλλον εργασίας του V Ray for Rhino και τη δεύτερη θα αποδόσουν φωτορεαλιστικά την εξωτερική σκηνή του κτίσματος. \nTo L’ Oceanographic –  Vray for Rhino είναι ένα σεμινάριο για την φωτορεαλιστική απεικόνιση αρχιτεκτονικών σχεδίων. Απευθύνεται σε όσους ενδιαφέρονται να αποκτήσουν δεξιότητες απεικόνισης\, δημιουργώντας μια επαγγελματική φωτορεαλιστική εξωτερική σκηνή. Οι συμμετέχοντες θα ακολουθήσουν μια γραμμική διαδικασία\, από την κατανόηση της σύνθεσης της εικόνας και τη θεωρία του χρώματος μέχρι τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και υλικών. Το σεμινάριο θα ολοκληρωθεί με post-production τεχνικές στο Photoshop. \nΗ συνολική διαδικασία θα είναι αρκετά κοντά στο αρχάριο επίπεδο\, έτσι όσοι δεν είναι εξοικειωμένοι με συναφή προγράμματα θα μπορούν εύκολα να ακολουθήσουν.[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” margin_top=”” margin_bottom=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”true” border_sizes_top=”0″ border_sizes_bottom=”0″ border_sizes_left=”0″ border_sizes_right=”0″ first=”false”][fusion_text]L’ Oceanographic Vray for Rhino is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the exterior scene of the building. \nL&apos; Oceanographic – Vray for Rhino Master class is a 2 day rendering course of an exterior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow.It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" margin_top="" margin_bottom="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="true" border_sizes_top="0" border_sizes_bottom="0" border_sizes_left="0" border_sizes_right="0" first="true"][fusion_imageframe image_id="29415" style_type="none" stylecolor="" hover_type="zoomout" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/vrayasseteditor.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left="" type="legacy"][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" margin_top="" margin_bottom="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="true" border_sizes_top="0" border_sizes_bottom="0" border_sizes_left="0" border_sizes_right="0" first="true"][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, New Vray 5 Lighting methods\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id="29409" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/2render.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left="" type="legacy"][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" margin_top="" margin_bottom="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="true" border_sizes_top="0" border_sizes_bottom="0" border_sizes_left="0" border_sizes_right="0" first="true"][fusion_text] \nCurriculum\n[/fusion_text][fusion_text]At decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Felix Candela L’ Oceanographic scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the L’ Oceanographic rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights. New Light Gen effects\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id="29412" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/lightgenwindow.png[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id="29413" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/mapping.png[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id="29416" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/whitemodelrender.png[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_imageframe image_id="29418" style_type="none" stylecolor="" hover_type="none" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/lights.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left="" type="legacy"][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" margin_top="" margin_bottom="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="true" border_sizes_top="0" border_sizes_bottom="0" border_sizes_left="0" border_sizes_right="0" first="true"][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id="29414" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/regionrender.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left="" type="legacy"][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" margin_top="" margin_bottom="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="true" border_sizes_top="0" border_sizes_bottom="0" border_sizes_left="0" border_sizes_right="0" first="true"][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text]This course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@decodefablab.com\nAll participants should consider the following: \n\nDue to corona virus restrictions the workshop will be held via Google meet. The link will be sent to you be e-mail after your registration\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V7.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 5 for Rhino 7.0 installed. You can download a demo version from http://www.chaosgroup.com\nPlease enter the Google meet call 10 mins earlier\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id="29417" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/photoshop.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/vray_5-for-rhino-l-oceanographic-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Natalia Basdeki":MAILTO:natalia@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210320T100000
DTEND;TZID=Europe/Athens:20210321T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:29370-1616234400-1616349600@demo1.wemakeweb.gr
SUMMARY:Vray 5 for Rhino - Kitchen Interior | Day & Night
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nKitchen Interior Vray Next Study | Day & Night\n[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class είναι ένα διήμερο μάθημα εσωτερικής αρχιτεκτονικής απεικόνισης. Το μάθημα 16 ωρών έχει σχεδιαστεί για όλους όσους ενδιαφέρονται να αποκτήσουν δεξιότητες οπτικοποίησης\, με αποτέλεσμα μια επαγγελματική φωτορεαλιστική εσωτερική σκηνή. Οι μαθητές ακολουθούν μια γραμμική διαδικασία από την κατανόηση της σύνθεσης της εικόνας και της θεωρίας χρωμάτων\, έως τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και την αναπαραγωγή φυσικών ακριβών υλικών. Το εργαστήριο θα ολοκληρωθεί με τεχνικές και trick στο Photoshop. Οι πληροφορίες θα ρέουν με επιταχυνόμενο ρυθμό.Η συνολική διαδικασία θα είναι αρκετά κοντά στο επίπεδο των αρχάριων\, ώστε ακόμη και άτομα που δεν έχουν εργαστεί με σχετικά προγράμματα μέχρι στιγμής να μπορούν εύκολα να παρακολουθήσουν. Συνιστάται ανεπιφύλακτα να παρακολουθήσετε ολόκληρο το μάθημα για να κατανοήσετε πλήρως τη ροή εργασίας μέχρι το αποτέλεσμα. Οποιαδήποτε εμπειρία με τη διασύνδεση Rhinoceros είναι χρήσιμη αλλά δεν απαιτείται.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class is a 2 day rendering course of an interior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic interior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow. It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_imageframe image_id="29187" style_type="none" stylecolor="" hover_type="zoomout" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/13.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id="29186" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/12.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id="29184" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/10.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id="29182" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/8-1.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id="29181" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/7-2.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_imageframe image_id="29177" style_type="none" stylecolor="" hover_type="none" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/3-2.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id="29176" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/2-3.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id="29174" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/0.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/kitchen-interior-vray-5-study-day-night/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210220T100000
DTEND;TZID=Europe/Athens:20210221T180000
DTSTAMP:20200915T142055Z
CREATED:20200915T142055Z
LAST-MODIFIED:20200915T142055Z
UID:29368-1613815200-1613930400@demo1.wemakeweb.gr
SUMMARY:Concha Acoustica - Rhino Lvl 1
DESCRIPTION:Concha Acoustica by Oscar Niemeyer – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids. The course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught modeling by alternating between small and large scale\, studying cases in the fields of Architecture\, industrial design and fine arts. Main exercise will be the iconic “Concha Acoustica\, 1969l (https://divisare.com/projects/308516-gonzalo-viramonte-oscar-niemeyer-concha-acoustica-1969 )“\,designed by the pioneer of modern architecture in Brazil\, Oscar Niemeyer (https://en.wikipedia.org/wiki/Oscar_Niemeyer) whichstands in Praça Duque de Caxias\, near to the obelisk dedicated to the patron of Brazilian Army and just in front of the Quartel General do Exército. Inspired by the unbuild monument dedicated to Ruy Barbosa\, Concha Acoustica is an acoustic chamber which reflects and simultaneously enhances sound produced inside.    \nCase Study 2\nThe basic knowledge and modeling tools as well as the familiarization of Rhino’s graphic environment will be taught through works of  the Brazilian sculptor ( Amílcar Augusto Pereira de Castro – https://en.wikipedia.org/wiki/Am%C3%ADlcar_de_Castro ) In a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. Draw with absolute\, relative rectangular\, and polar co-ordinates Distance and angle constraints Viewports and construction planes Model in 3-D space Elevator mode Rectangle command and its options Point selection with object snaps Analysis commands: length\, distance\, angle\, radius Draw circles and arcs Draw ellipses and polygon curves Model free-form curves Create helix and spiral curves  \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes Introduction to NURBS modelling concepts and terminology Free-form curves Control point editing of curves and surfaces Rebuild curves and surfaces Create deformable shapes Curve creation through projection Split surfaces with curves and surfaces Blend between two surfaces Make 2D drawings from 3D Objects  \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. Create model primitives and solid text Model with pipe and extrude Modifying solids with Boolean Tools Surface properties and UV analysis Extrude and loft surfaces Revolve curves into surfaces Sweep 1 and 2 rail curves Surface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Chapel)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/concha-acoustica-rhino-lvl-1-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210130T100000
DTEND;TZID=Europe/Athens:20210131T180000
DTSTAMP:20160819T122002Z
CREATED:20160819T122002Z
LAST-MODIFIED:20160819T122002Z
UID:29356-1612000800-1612116000@demo1.wemakeweb.gr
SUMMARY:Generative Patterns - Gh level 1
DESCRIPTION:“ Generative Patterns – Gh lvl. 1 ” is a 2-day (16-hour) Grasshopper marathon workshop\, dealing with the generation of intricate computational geometric patterns. Over the course of this workshop\, we will work towards both the design and the implementation of geometric patterns\, be it on an architectural facade project\, a modular furniture element\, or a simple textile design. We will be going further than simple geometry creation\, into the preparation of fabrication files within manufacturing tolerences. During the course of this class\, you’ll learn and comprehend the fundamentals of visual programming with Grasshopper3d\, and move quickly from simple data structure management to complex generative modelling. \nThis 2 days event is designed for everyone who is interested in gaining basic computational design skills\, with a focus on design analysis and optimisation\, for the purposes of digital fabrication. During these days\, you will be introduced to process-oriented design\, you will gain access to a wide range of form-finding tools and techniques and you will learn ways of preparing your ideas for prototyping and fabrication. \n \nCourse Outline\nIn this training course (Generative Patterns – Gh lvl. 1) you will learn to create and edit grasshopper definitions and get acquainted with parametric modeling. This fast-moving class deals with most of Grasshopper’s core functionality\, ranging from curve editing and data-tree manipulations to logical gates and also gives you a first glimpse into Grasshopper’s vast library of plug-ins. \nThe duration of the course is 16 hours. The course is intensive and spans two consecutive days of design training (10:00 to 18:00\, with a 1 hour lunch-break at 15:00) and one day\, oriented towards the design of our target project. The fabrication and assembly of the project will take place on a later date\, by the decode staff and whomever of the students may want to join! \nStructure\nDuring the class (Generative Patterns – Gh lvl. 1)\, you will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids\, with computational methods. Information will be presented at an accelerated pace. \n \n\nExpected Outcomes\nAfter this course students are expected to be able to: \n\nCreate parametric models\nUnderstand algorithmic design principles\nUtilise basic parametric tools\, such as attractors and morphing\nProduce custom grasshopper definitions\, according to their design intent\nPrepare 3d models for fabrication with 3d-printing and cnc cutting technologies\n\n \nCurriculum\nAt decode™ we believe effective training needs an intriguing goal instead of generic exercises. Most of the tutorials will be presented as part of a design process\, in which we will be doing structural analysis and redesigning well-acclaimed architectural projects\, as well as creating new objects from scratch. In this way each student will be guided through the process of completing a set of challenging and interesting design projects\, leading up to the final design goal. \nDuring the 30-hour course\, the following concepts will be covered: \n\nAcquaintance with the Grasshopper3d interface\nVarious ways of data input and output of Grasshopper\nOperators\nAnalysis of geometry and parameter extraction\nData trees and lists management\nBoolean operations and conditionals\n\n\n\nBasic functions for the dynamic generation and manipulation of geometry\nTransformations\, population and morphing\nPattern generation\nAttractors & Vector fields\nTriangulation algorithms\nQuad planarization\nUnrolling\, nesting and tagging for fabrication.\n\n \nPre-requisites\nRequires Windows skills and desire to create. Previous rhino3d modeling experience is deemed greatly helpful but not required. A general understanding of basic mathematical principles is also considered helpful\, but an explanatory lecture will be given where needed. \nAll participants are required to have: \n\nRhinoceros3d V7.0 pre-installed. You can download a 90-days evaluation version from www.rhino3d.com/download . Grasshopper now comes pre-installed within Rhino 7!\nLots of patience and positive thinking\, learning is fun after all!
URL:https://demo1.wemakeweb.gr/event/generative-patterns-gh-level-1-jan/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Grasshopper3D,Laser Cutting,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210123T100000
DTEND;TZID=Europe/Athens:20210124T180000
DTSTAMP:20190124T212209Z
CREATED:20190124T212209Z
LAST-MODIFIED:20190124T212209Z
UID:29351-1611396000-1611511200@demo1.wemakeweb.gr
SUMMARY:L'Oceanogràfic - Rhino Lvl 1
DESCRIPTION:L’Oceanografic by Felix Candela – Rhino Lvl 1\nThis course is for anyone new to Rhino 7. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. Remote access participation is available. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling a simplified version of the iconic “L’ Oceanografic”. The restaurant of the oceanarium situated on the city center of Valencia\, Spain was designed by Felix Candela and the structural engineers Alberto Domingo and Carlos Lazaro. The design is based in a previous work of Felix Candela\, Los Manantiales. The experimental form finding gave rise to an efficient\, elegant\, and enduring work of structural art. Comprised of four intersecting hypars\, a strikingly thin roof surface creates a dramatic dining space. Built as Candela was establishing an international reputation as the foremost shell building\, he demonstrated to the world his masterful combination of artistry and technical virtuoso. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n  \n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Market)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/loceanografic-rhino-lvl-1-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
ATTACH;FMTTYPE=:
ORGANIZER;CN="Natalia Basdeki":MAILTO:natalia@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20201205T100000
DTEND;TZID=Europe/Athens:20201206T180000
DTSTAMP:20201102T003629Z
CREATED:20201102T003629Z
LAST-MODIFIED:20201102T003629Z
UID:29249-1607162400-1607277600@demo1.wemakeweb.gr
SUMMARY:Grasshopper lvl 2 - Growth
DESCRIPTION:“Grasshopper lvl 2 – Growth” is an advanced grasshopper workshop\, dealling with agent based modeling. Starting from simple geometrical manipulations\, the workshop aims to delve into the area of swarm intelligence and behavioural design. Over the course of this exploration\, the students will have the opportunity to experiment with forms of extreme intricacy\, unachievable through more conventional means of design. More than this\, however\, they will get to experiment with problem solving strategies that lie within the realm of the populational. \nTaking into consideration the measures for COVID-19\, the workshop will be presented in a hybrid form\, both through physical and digital presence. The mode of participation remains at the students discretion\, unless further measures are enforced. \n \nStructure\nThe course will begin with a series of warm up exercises on data trees management\, vector fields and subdivision\, but will quickly move onto iterative functions and based modeling. At decode™ we believe effective training needs an intriguing goal instead of generic exercises. Towards this direction\, wherever applicable\, we will try to analyze and recreate our own versions of well renowned computational design projects. \nTaking into consideration that this is an advanced workshop\, knowledge will be presented at an accelerated pace. The students will be expected to create their own fabricatable files at the end of each tutorial\, to be tested at our fab lab. \n \nCurriculum\nDuring the course of this class\, students will be introduced to the concept of iterative functions through a series of guided tutorials of rapidly increasing complexity\, while working towards the goal of creating a library of large scale 3d printed objects for a yet undisclosed exhibition. Working heavily with Mateusz Zwierzycki’s “Anemone” plugin that provides an interface for feedback loops within Grasshopper\, the students will visit the following topics: \n\nIteration vs Recursion\nFractals\nL-systems\nRecursive subdivisions\nAgent movement in vector fields\nAgent interaction\nBoids\nVariable growth\n\n \nPre-requisites\nRequires Windows skills and desire to create. This workshop is best suited for users with intermediate knowledge of Grasshopper\, with a good understanding of basic computational design principles. A previous working experience with grasshopper is deemed mandatory. A general understanding of basic physical and mathematical principles is also considered highly helpful\, but an explanatory lecture will be given where needed. \n \nAll participants are required to have: \n\nTheir personal laptop with them. Additional NUC computers can be provided after timely communication.\nRhinoceros3d V6.0 pre-installed. You can download a 90-days evaluation version from www.rhino3d.com/download . Grasshopper now comes pre-installed within Rhino 6!\nZBrush 2021 pre-installed\, for mesh post processing purposes.  You can download the trial version at https://pixologic.com/zbrush/trial/\nLots of patience and positive thinking\, learning is fun after all!\n\n  \n 
URL:https://demo1.wemakeweb.gr/event/grasshopper-lvl-2-growth/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Grasshopper3D
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20201205T100000
DTEND;TZID=Europe/Athens:20201206T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:29303-1607162400-1607277600@demo1.wemakeweb.gr
SUMMARY:Kitchen Interior Vray Next Study | Day & Night
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nKitchen Interior Vray Next Study | Day & Night\n[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class είναι ένα διήμερο μάθημα εσωτερικής αρχιτεκτονικής απεικόνισης. Το μάθημα 16 ωρών έχει σχεδιαστεί για όλους όσους ενδιαφέρονται να αποκτήσουν δεξιότητες οπτικοποίησης\, με αποτέλεσμα μια επαγγελματική φωτορεαλιστική εσωτερική σκηνή. Οι μαθητές ακολουθούν μια γραμμική διαδικασία από την κατανόηση της σύνθεσης της εικόνας και της θεωρίας χρωμάτων\, έως τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και την αναπαραγωγή φυσικών ακριβών υλικών. Το εργαστήριο θα ολοκληρωθεί με τεχνικές και trick στο Photoshop. Οι πληροφορίες θα ρέουν με επιταχυνόμενο ρυθμό.Η συνολική διαδικασία θα είναι αρκετά κοντά στο επίπεδο των αρχάριων\, ώστε ακόμη και άτομα που δεν έχουν εργαστεί με σχετικά προγράμματα μέχρι στιγμής να μπορούν εύκολα να παρακολουθήσουν. Συνιστάται ανεπιφύλακτα να παρακολουθήσετε ολόκληρο το μάθημα για να κατανοήσετε πλήρως τη ροή εργασίας μέχρι το αποτέλεσμα. Οποιαδήποτε εμπειρία με τη διασύνδεση Rhinoceros είναι χρήσιμη αλλά δεν απαιτείται.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class is a 2 day rendering course of an interior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic interior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow. It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_imageframe image_id="29187" style_type="none" stylecolor="" hover_type="zoomout" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/13.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id="29186" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/12.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id="29184" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/10.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id="29182" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/8-1.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id="29181" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/7-2.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_imageframe image_id="29177" style_type="none" stylecolor="" hover_type="none" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/3-2.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id="29176" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/2-3.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id="29174" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/0.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/kitchen-interior-vray-next-study-day-night-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20201121T100000
DTEND;TZID=Europe/Athens:20201122T180000
DTSTAMP:20190124T212209Z
CREATED:20190124T212209Z
LAST-MODIFIED:20190124T212209Z
UID:29204-1605952800-1606068000@demo1.wemakeweb.gr
SUMMARY:L'Oceanogràfic - Rhino Lvl 1
DESCRIPTION:L’Oceanografic by Felix Candela – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. Remote access participation is available. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling a simplified version of the iconic “L’ Oceanografic”. The restaurant of the oceanarium situated on the city center of Valencia\, Spain was designed by Felix Candela and the structural engineers Alberto Domingo and Carlos Lazaro. The design is based in a previous work of Felix Candela\, Los Manantiales. The experimental form finding gave rise to an efficient\, elegant\, and enduring work of structural art. Comprised of four intersecting hypars\, a strikingly thin roof surface creates a dramatic dining space. Built as Candela was establishing an international reputation as the foremost shell building\, he demonstrated to the world his masterful combination of artistry and technical virtuoso. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n  \n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Market)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/loceanografic-rhino-lvl-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
ATTACH;FMTTYPE=:
ORGANIZER;CN="Natalia Basdeki":MAILTO:natalia@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20201113T100000
DTEND;TZID=Europe/Athens:20201114T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:29171-1605261600-1605376800@demo1.wemakeweb.gr
SUMMARY:Kitchen Interior Vray Next Study | Day & Night
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nKitchen Interior Vray Next Study | Day & Night\n[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class είναι ένα διήμερο μάθημα εσωτερικής αρχιτεκτονικής απεικόνισης. Το μάθημα 16 ωρών έχει σχεδιαστεί για όλους όσους ενδιαφέρονται να αποκτήσουν δεξιότητες οπτικοποίησης\, με αποτέλεσμα μια επαγγελματική φωτορεαλιστική εσωτερική σκηνή. Οι μαθητές ακολουθούν μια γραμμική διαδικασία από την κατανόηση της σύνθεσης της εικόνας και της θεωρίας χρωμάτων\, έως τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και την αναπαραγωγή φυσικών ακριβών υλικών. Το εργαστήριο θα ολοκληρωθεί με τεχνικές και trick στο Photoshop. Οι πληροφορίες θα ρέουν με επιταχυνόμενο ρυθμό.Η συνολική διαδικασία θα είναι αρκετά κοντά στο επίπεδο των αρχάριων\, ώστε ακόμη και άτομα που δεν έχουν εργαστεί με σχετικά προγράμματα μέχρι στιγμής να μπορούν εύκολα να παρακολουθήσουν. Συνιστάται ανεπιφύλακτα να παρακολουθήσετε ολόκληρο το μάθημα για να κατανοήσετε πλήρως τη ροή εργασίας μέχρι το αποτέλεσμα. Οποιαδήποτε εμπειρία με τη διασύνδεση Rhinoceros είναι χρήσιμη αλλά δεν απαιτείται.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class is a 2 day rendering course of an interior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic interior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow. It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_imageframe image_id="29187" style_type="none" stylecolor="" hover_type="zoomout" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/13.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id="29186" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/12.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id="29184" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/10.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id="29182" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/8-1.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id="29181" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/7-2.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_imageframe image_id="29177" style_type="none" stylecolor="" hover_type="none" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/3-2.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id="29176" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/2-3.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id="29174" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/0.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/kitchen-interior-vray-next-study-day-night/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20201017T100000
DTEND;TZID=Europe/Athens:20201018T190000
DTSTAMP:20200707T102145Z
CREATED:20200707T102145Z
LAST-MODIFIED:20200707T102145Z
UID:29088-1602928800-1603047600@demo1.wemakeweb.gr
SUMMARY:Intricate Data Modelling - Gh lvl 1
DESCRIPTION:“ Intricate Data Modelling – Gh lvl. 1 ” is a 2-day (16-hour) entry level Grasshopper marathon workshop\, dealing with design by data protocols. In this workshop\, we are focusing in data-driven design and advanced mesh modeling techniques\, to create elaborate\, intricate models both for form finding as well as for analysis and fabrication. During the course of this class\, you’ll learn and comprehend the fundamentals of visual programming with Grasshopper3d\, and move quickly from simple data structure management to complex generative modelling. \nThis 2 days event is designed for everyone who is interested in gaining basic computational design skills\, with a focus on design analysis and optimisation\, for the purposes of digital fabrication. During these days\, you will be introduced to process-oriented design\, you will gain access to a wide range of form-finding tools and techniques and you will learn ways of preparing your ideas for prototyping and fabrication. \n \nCourse Outline\nIn this training course (Subdivision Strategies II – Gh lvl. 1) you will learn to create and edit grasshopper definitions and get acquainted with parametric modeling. This fast-moving class deals with most of Grasshopper’s core functionality\, ranging from curve editing and data-tree manipulations to logical gates. \nThe duration of the course is 16 hours. The course is intensive and spans two consecutive days of basic grasshopper training (10:00 to 19:00\, with a 1 hour lunch-break at 15:00). A third optional day of design experimentation and more advanced extracurricular tutorials will follow\, free of charge for the participants of the workshop. Taking into consideration the measures for the COVID-19 pandemic\, the workshop will take a hybrid form\, allowing both for remote participation as well as physical presence. The choise of the method of participation remains at the students’ discretion. \n \nStructure\nIn this class (Subdivision Strategies II – Gh lvl. 1)\, you will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids\, through computational methods. Information will be presented at an accelerated pace. \n \nExpected Outcomes \nAfter this course students are expected to be able to: \n\nCreate parametric models\nUnderstand algorithmic design principles\nUtilise basic parametric tools\, such as attractors and morphing\nProduce custom grasshopper definitions\, according to their design intent\nPrepare 3d models for fabrication with 3d-printing and cnc cutting technologies\n\n  \nCurriculum\nAt decode™ we believe effective training needs an intriguing goal instead of generic exercises. Most of the tutorials will be presented as part of a design process\, in which we will be doing structural analysis and redesigning well-acclaimed architectural projects\, as well as creating new objects from scratch. In this way each student will be guided through the process of completing a set of challenging and interesting design projects\, leading up to the final design goal. \nDuring the 16-hour course\, the following concepts will be covered: \n\nAcquaintance with the Grasshopper3d interface\nVarious ways of data input and output of Grasshopper\nOperators\n\n \n\nAnalysis of geometry and parameter extraction\nData trees and lists management\nBoolean operations and conditionals\n\n\n\nBasic functions for the dynamic generation and manipulation of geometry\nTransformations\, population and morphing\nPattern generation\nAttractors & Vector fields\nTriangulation algorithms\nQuad planarization\nUnrolling\, nesting and tagging for fabrication.\n\n \nPre-requisites\nRequires Windows skills and desire to create. Previous rhino3d modeling experience is deemed greatly helpful but not required. A general understanding of basic mathematical principles is also considered helpful\, but an explanatory lecture will be given where needed. \n \nAll participants are required to have: \n\nTheir personal laptop with them. Additional NUC computers can be provided after timely communication.\nRhinoceros3d 6 pre-installed. You can download a 90-days evaluation version from http://www.rhino3d.com/download\nLots of patience and positive thinking\, learning is fun after all!
URL:https://demo1.wemakeweb.gr/event/intricate-data-modelling-gh-lvl-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20200926T100000
DTEND;TZID=Europe/Athens:20200927T180000
DTSTAMP:20200915T142055Z
CREATED:20200915T142055Z
LAST-MODIFIED:20200915T142055Z
UID:29108-1601114400-1601229600@demo1.wemakeweb.gr
SUMMARY:Concha Acoustica - Rhino Lvl 1
DESCRIPTION:Concha Acoustica by Oscar Niemeyer – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids. The course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught modeling by alternating between small and large scale\, studying cases in the fields of Architecture\, industrial design and fine arts. Main exercise will be the iconic “Concha Acoustica\, 1969l (https://divisare.com/projects/308516-gonzalo-viramonte-oscar-niemeyer-concha-acoustica-1969 )“\,designed by the pioneer of modern architecture in Brazil\, Oscar Niemeyer (https://en.wikipedia.org/wiki/Oscar_Niemeyer) whichstands in Praça Duque de Caxias\, near to the obelisk dedicated to the patron of Brazilian Army and just in front of the Quartel General do Exército. Inspired by the unbuild monument dedicated to Ruy Barbosa\, Concha Acoustica is an acoustic chamber which reflects and simultaneously enhances sound produced inside.    \nCase Study 2\nThe basic knowledge and modeling tools as well as the familiarization of Rhino’s graphic environment will be taught through works of  the Brazilian sculptor ( Amílcar Augusto Pereira de Castro – https://en.wikipedia.org/wiki/Am%C3%ADlcar_de_Castro ) In a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n   \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. Draw with absolute\, relative rectangular\, and polar co-ordinates Distance and angle constraints Viewports and construction planes Model in 3-D space Elevator mode Rectangle command and its options Point selection with object snaps Analysis commands: length\, distance\, angle\, radius Draw circles and arcs Draw ellipses and polygon curves Model free-form curves Create helix and spiral curves  \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes Introduction to NURBS modelling concepts and terminology Free-form curves Control point editing of curves and surfaces Rebuild curves and surfaces Create deformable shapes Curve creation through projection Split surfaces with curves and surfaces Blend between two surfaces Make 2D drawings from 3D Objects  \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. Create model primitives and solid text Model with pipe and extrude Modifying solids with Boolean Tools Surface properties and UV analysis Extrude and loft surfaces Revolve curves into surfaces Sweep 1 and 2 rail curves Surface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Chapel)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/concha-acoustica-rhino-lvl-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20200704T100000
DTEND;TZID=Europe/Athens:20200706T180000
DTSTAMP:20160819T122002Z
CREATED:20160819T122002Z
LAST-MODIFIED:20160819T122002Z
UID:28503-1593856800-1594058400@demo1.wemakeweb.gr
SUMMARY:Subdivision Strategies II - Gh level 1
DESCRIPTION:“ Subdivision Strategies II – Gh lvl. 1 ” is a 3-day (24-hour) entry level Grasshopper marathon workshop\, dealing with the implementation of basic subdivision and folding strategies in architectural design. In this workshop\, we are focusing in data-driven design and advanced mesh modeling techniques\, from wrapping to iterative subdivisions\, to create elaborate\, intricate models both for form finding as well as for analysis and fabrication. During the course of this class\, you’ll learn and comprehend the fundamentals of visual programming with Grasshopper3d\, and move quickly from simple data structure management to complex generative modelling. \nThis 3 days event is designed for everyone who is interested in gaining basic computational design skills\, with a focus on design analysis and optimisation\, for the purposes of digital fabrication. During these days\, you will be introduced to process-oriented design\, you will gain access to a wide range of form-finding tools and techniques and you will learn ways of preparing your ideas for prototyping and fabrication. \n \nCourse Outline\nIn this training course (Subdivision Strategies II – Gh lvl. 1) you will learn to create and edit grasshopper definitions and get acquainted with parametric modeling. This fast-moving class deals with most of Grasshopper’s core functionality\, ranging from curve editing and data-tree manipulations to logical gates and also gives you a first glimpse of Daniel Piker’s “Kangaroo” Grasshopper plug-in\, for physics simultation and optimization purposes. \nThe duration of the course is 24 hours. The course is intensive and spans two consecutive days of basic grasshopper training (10:00 to 19:00\, with a 1 hour lunch-break at 15:00) and one day\, oriented towards the design of our target project. \n \nStructure\nIn this class (Subdivision Strategies II – Gh lvl. 1)\, you will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids\, through computational methods. Information will be presented at an accelerated pace. \n \nExpected Outcomes \nAfter this course students are expected to be able to: \n\nCreate parametric models\nUnderstand algorithmic design principles\nUtilise basic parametric tools\, such as attractors and morphing\nProduce custom grasshopper definitions\, according to their design intent\nPrepare 3d models for fabrication with 3d-printing and cnc cutting technologies\n\n  \nCurriculum\nAt decode™ we believe effective training needs an intriguing goal instead of generic exercises. Most of the tutorials will be presented as part of a design process\, in which we will be doing structural analysis and redesigning well-acclaimed architectural projects\, as well as creating new objects from scratch. In this way each student will be guided through the process of completing a set of challenging and interesting design projects\, leading up to the final design goal. \nDuring the 30-hour course\, the following concepts will be covered: \n\nAcquaintance with the Grasshopper3d interface\nVarious ways of data input and output of Grasshopper\nOperators\n\n \n\nAnalysis of geometry and parameter extraction\nData trees and lists management\nBoolean operations and conditionals\n\n\n\nBasic functions for the dynamic generation and manipulation of geometry\nTransformations\, population and morphing\nPattern generation\nAttractors & Vector fields\nTriangulation algorithms\nQuad planarization\nUnrolling\, nesting and tagging for fabrication.\n\n \n \nPre-requisites\nRequires Windows skills and desire to create. Previous rhino3d modeling experience is deemed greatly helpful but not required. A general understanding of basic mathematical principles is also considered helpful\, but an explanatory lecture will be given where needed. \nAll participants are required to have: \n\nTheir personal laptop with them. Additional NUC computers can be provided after timely communication.\nRhinoceros3d 6 pre-installed. You can download a 90-days evaluation version from http://www.rhino3d.com/download\nLots of patience and positive thinking\, learning is fun after all!
URL:https://demo1.wemakeweb.gr/event/subdivision-strategies-ii-gh-level-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Grasshopper3D,Laser Cutting,Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20191116T100000
DTEND;TZID=Europe/Athens:20191117T180000
DTSTAMP:20180620T154955Z
CREATED:20180620T154955Z
LAST-MODIFIED:20180620T154955Z
UID:27705-1573898400-1574013600@demo1.wemakeweb.gr
SUMMARY:Heydar Aliyev Center - Rhino Lvl 1
DESCRIPTION:Heydar Aliyev Center by Zaha Hadid Architects – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling a simplified version of the iconic “Heydar Aliyev Center“. The cultural center that the vanguard duo\, Zaha Hadid and Patrik Schumacher\, has built in Baku\, Azerbaijan\, stands amongst the most outstanding examples of free-form design and breaks from the rigid and often monumental Soviet architecture that is so prevalent in Baku\, aspiring instead to express the sensibilities of Azeri culture and the optimism of a nation that looks to the future. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n  \n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Chapel)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/baku/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20191109T100000
DTEND;TZID=Europe/Athens:20191110T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:29009-1573293600-1573408800@demo1.wemakeweb.gr
SUMMARY:Vray Next for Rhino | Therme Vals Vray Study
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nVray Next for Rhino | Therme Vals Vray Study\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο Therme Vals Vray Study είναι ένα 2ήμερο σεμινάριο που αποτελείται από δύο διαδοχικές ενότητες\, 8ωρη εξοικείωση με το εργασιακό περιβάλλον\, ένα 8ωρο εκπαιδευτικό πρόγραμμα για την απόδοση της εσωτερικής σκηνής του χώρου. \nTo Therme Vals Vray Study – Vray for Rhino  Master class είναι ένα μάθημα φωτορεαλιστικής απεικόνισης 2 ημερών ενός εσωτερικού αρχιτεκτονικού χώρου. Αυτό το 16ωρο μάθημα έχει σχεδιαστεί για όλους όσους ενδιαφέρονται να αποκτήσουν δεξιότητες οπτικοποίησης\, με αποτέλεσμα μια επαγγελματική φωτορεαλιστική εξωτερική σκηνή. Οι μαθητές ακολουθούν μια γραμμική διαδικασία από την κατανόηση της σύνθεσης της εικόνας και της θεωρίας των χρωμάτων\, τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και την αναπαραγωγή φυσικών ακριβών υλικών. Το εργαστήριο θα ολοκληρωθεί με τεχνικές και τεχνάσματα μετά την παραγωγή στο Photoshop. Οι πληροφορίες θα ρέουν με επιταχυνόμενο ρυθμό. \nΗ συνολική διαδικασία θα είναι αρκετά κοντά στο επίπεδο αρχάριων\, έτσι ώστε ακόμη και άνθρωποι που δεν έχουν συνεργαστεί με συναφή προγράμματα μέχρι στιγμής θα είναι εύκολα σε θέση να ακολουθήσουν. Συνιστάται ιδιαίτερα να παρακολουθήσετε ολόκληρο το μάθημα για να κατανοήσετε πλήρως τη ροή εργασίας μέχρι το αποτέλεσμα. Οποιαδήποτε εμπειρία με τη λογική του προγράμματος Rhinoceros είναι χρήσιμη αλλά δεν απαιτείται. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nTherme Vals Vray Study is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the interior scene of the house. \nTherme Vals Vray Study – Vray for Rhino Master class is a 2 day rendering course of an interior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace. \nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow. It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”29017″ style_type=”none” stylecolor=”” hover_type=”zoomout” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/1-4.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_2″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΔιακεκριμένα χαρακτηριστικά του εργαστηρίου / Δεξιότητες\n\n[/fusion_text][fusion_text] \nΣτο decode ™ η αποτελεσματική εκπαίδευση επιτυγχάνεται μέσω ενός ενδιαφέροντος στόχου σε αντίθεση με τις γενικές ασκήσεις. \nΣε αυτό το μάθημα\, θα κινηθείτε συστηματικά στο περιβάλλον του χρήστη\, στις V-ray physical camera settings\,στο concept του global και indirect φωτισμού\, στα frame buffer channels\, στη δημιουργία υλικού και ακατέργαστου αποτελεσμάτος εικόνα. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nProminent Features of the Workshop/ Skills developed\n[/fusion_text][fusion_text] \nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. \nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, frame buffer channels\, material creation and raw image results. \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”29017″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/1-4.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΔομή \nΣε αυτό το εκπαιδευτικό μάθημα θα μάθετε να δημιουργείτε φωτορεαλιστικές εσωτερικές απεικονίσεις\, χρησιμοποιώντας V-ray για Rhino. Το εντατικό μάθημα καλύπτει το μεγαλύτερο μέρος της λειτουργικότητας του V-ray\, όσον αφορά τη ρύθμιση μιας εσωτερικής σκηνής. Θα εξοικειωθείτε με το λογισμικό του Rhino / V-ray\, θα κατανοήσετε διαφορετικούς τύπους φωτός \, θα δημιουργήσετε μια σειρά φυσικών υλικών Vray\, θα εξοικειωθείτε με τις παραμέτρους ποιότητας της εικόνας και θα αποκτήσετε συγκεκριμένες γνώσεις για την αντιμετώπιση κάθε εσωτερικού χώρου\, ανεξάρτητα από την πολυπλοκότητα της σκηνής. Η διάρκεια του μαθήματος είναι 16 ώρες και το σύνολο του σεμιναρίου είναι 2 συνεχείς ημέρες. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nStructure \nIn this training course you will learn to create photorealistic interior visualizations\, using the V-ray for Rhino render engine. This fast moving class covers most of V-ray’s functionality\, regarding interior scene setup. You will systematically move through\, the Rhino/V-ray interface\, understand different V-ray light types\, create an array of physical accurate materials in V-ray\, get familiar with image quality parameters\, thus acquiring concrete knowledge for coping with any interior visualization\, regardless complexity of the scene. The duration of the course is 16 hours. The course in intensive and spans 2 consecutive days. \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nΣτο decode ™ η αποτελεσματική εκπαίδευση επιτυγχάνεται μέσω ενός πραγματικού αρχιτεκτονικού έργου. Όλα τα υλικά Vray θα διδαχθούν στην σκηνή Peter Zumthor Therme Vals η οποία θα είναι έτοιμη για φωτορεαλιστική απεικόνηση. Με αυτόν τον τρόπο\, κάθε φοιτητής θα καθοδηγείται από την εμπειρία της ολοκλήρωσης ενός απαιτητικού και ενδιαφέροντος έργου οπτικοποίησης\, την οικοδόμηση γνώσης και αυτοπεποιθησης για την διαχείρηση διαφόρων στησιμάτων της σκηνής\, όπως ένας επαγγελματίας. Μέσα από τα βήματα της Therme Vals θα καλύπτονται οι ακόλουθες έννοιες. \n\nΕπαφή με τα viewport του Rhino\nΠλοηγηση στον τρισδιάστατο χώρο\nΕργασία με  συτημα Rhino layering για φωτορεαλισμό.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nΦωτισμός της σκηυνής with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nΈμμεσος φωτισμός -Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nΣύνθεση Photoshop layers και βασικές τεχνικές επεξεργασίας.\n\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Peter Zumthor Therme Vals scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Therme Vals rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id=”29018″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/2-2.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nPortal Lighting method\nRectangular lights\nDome lights\n\n[/fusion_text][fusion_imageframe image_id=”29019″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/3-1.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id=”29020″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/4-1-1.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”29013″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/5.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nΜετά από αυτο το σεμινάριο ο μαθητής: \n\nΘα μπορέι να κινηθεί άνετα στα V-ray for Rhino menus.\nΘα καταλαβαίνει τα είδη V-ray light και τις τεχνικές φωτισμού μίας σκηνής.\nΘα μπορέι να φτιάχνει τα δικά του υλικά από την αρχή.\nΘα κατανοεί τις έννοιες της ποιότητας δειγματοληψίας και θα εναλλάσεται αποτελεσματικά μεταξύ διαφορετικών ρυθμίσεων.\nΘα παράγει raw image files και θα αξιοποιήσει τα VFB channels.\nΘα μπορέσει να “φέρει στην ζωή” την εικόνα του με βασική επεξεργασία στο Photoshop.\n\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id=”29014″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/6-2.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nΚοινό \nΑυτό το μάθημα απευθύνεται σε αρχιτέκτονες\, εσωτερικούς και βιομηχανικούς σχεδιαστές και φυσικά στους λάτρεις του σχεδιασμού που επιθυμούν να μάθουν αποτελεσματικά τις έννοιες και τα χαρακτηριστικά του λογισμικού μοντελοποίησης Rhinoceros και του V-ray for Rhino  σε ένα εντατικά προγραμματισμένο εκπαιδευτικό περιβάλλον. \nΠροϋποθέσεις \nΑπαιτεί τις δεξιότητες των Windows και την επιθυμία να παράγει εντυπωσιακά γραφικά. Η προηγούμενη εμπειρία με τη διασύνδεση Rhinoceros χρήσιμη αλλά δεν απαιτείται. Εάν οι εκπαιδευόμενοι έχουν προσπαθήσει να εργαστούν μέσω προγραμμάτων διδασκαλίας για αξιολόγηση\, φοιτητική ή εμπορική έκδοση του V-ray για Rhino\, αυτό θα βοηθήσει.) Εάν θέλετε μια έκδοση αξιολόγησης\, παρακαλούμε επικοινωνήστε μαζί μας στο info@formdecode.com. \nΌλοι οι συμμετέχοντες θα πρέπει να εξετάσουν τα εξής: \n\n-Το decode ™ παρέχει στους υπολογιστές PCs κατόπιν αιτήσεως τους μαθητές που το ζητούν\, αλλά μπορείτε ακόμα να φέρετε το δικό σας φορητό υπολογιστή αν προτιμάτε να το κάνετε. \n-Σε περίπτωση που αποφασίσετε να εργαστείτε μέσω του προσωπικού σας φορητού υπολογιστή τότε πρέπει να έχετε:\n– Εγκατεστημένο το Rhinoceros3d V6.0. Μπορείτε να κατεβάσετε μια έκδοση αξιολόγησης από http: //www.rhino3d.com/\n-Vray Next για Rhino 6.0 εγκατεστημένο. Μπορείτε να κατεβάσετε μια δοκιμαστική έκδοση από http: //www.chaosgroup.com\nΝα είστε στο decode ™ τουλάχιστον 15 λεπτά πριν από την ώρα έναρξης του εργαστηρίου. \nYπομονή και θετική σκέψη\, ετσι κι αλλιώς η μάθηση είναι διασκέδαση! \n[/fusion_text][fusion_text] \nTarget Audience \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nPre-requisites \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n\nRhinoceros3d V6.0 installed. You can download an evaluation version fromhttp://www.rhino3d.com/\nVray Next for Rhino 6.0 installed. You can download a demo version fromhttp://www.chaosgroup.com\n\n\nBe at decode™ at least 15min before the workshop start hour.\n\nHave lots of patience and positive thinking\, learning is fun after all! \n[/fusion_text][fusion_imageframe image_id=”29015″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/7-1.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/vray-next-for-rhino-therme-vals-vray-study/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20191012T100000
DTEND;TZID=Europe/Athens:20191014T170000
DTSTAMP:20160819T122002Z
CREATED:20160819T122002Z
LAST-MODIFIED:20160819T122002Z
UID:27504-1570874400-1571072400@demo1.wemakeweb.gr
SUMMARY:Generative Patterns - Gh level 1
DESCRIPTION:“ Generative Patterns – Gh lvl. 1 ” is a 3-day (24-hour) Grasshopper marathon workshop\, dealing with the generation of intricate computational geometric patterns. Over the course of this workshop\, we will work towards both the design and the implementation of geometric patterns\, be it on an architectural facade project\, a modular furniture element\, or a simple textile design. We will be going further than simple geometry creation\, into the preparation of fabrication files within manufacturing tolerences. During the course of this class\, you’ll learn and comprehend the fundamentals of visual programming with Grasshopper3d\, and move quickly from simple data structure management to complex generative modelling\, concluding with a design case study\, to be fabricated after the completion of the workshop\, with our in-house cnc milling machine. \nThis 3 days event is designed for everyone who is interested in gaining basic computational design skills\, with a focus on design analysis and optimisation\, for the purposes of digital fabrication. During these days\, you will be introduced to process-oriented design\, you will gain access to a wide range of form-finding tools and techniques and you will learn ways of preparing your ideas for prototyping and fabrication. \nCourse Outline\nIn this training course (Generative Patterns – Gh lvl. 1) you will learn to create and edit grasshopper definitions and get acquainted with parametric modeling. This fast-moving class deals with most of Grasshopper’s core functionality\, ranging from curve editing and data-tree manipulations to logical gates and also gives you a first glimpse into Grasshopper’s vast library of plug-ins. \nThe duration of the course is 24 hours. The course is intensive and spans two consecutive days of design training (10:00 to 19:00\, with a 1 hour lunch-break at 15:00) and one day\, oriented towards the design of our target project. The fabrication and assembly of the project will take place on a later date\, by the decode staff and whomever of the students may want to join! \nStructure\nDuring the class (Generative Patterns – Gh lvl. 1)\, you will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids\, with computational methods. Information will be presented at an accelerated pace. \n \n\nExpected Outcomes\nAfter this course students are expected to be able to: \n\nCreate parametric models\nUnderstand algorithmic design principles\nUtilise basic parametric tools\, such as attractors and morphing\nProduce custom grasshopper definitions\, according to their design intent\nPrepare 3d models for fabrication with 3d-printing and cnc cutting technologies\n\n \nCurriculum\nAt decode™ we believe effective training needs an intriguing goal instead of generic exercises. Most of the tutorials will be presented as part of a design process\, in which we will be doing structural analysis and redesigning well-acclaimed architectural projects\, as well as creating new objects from scratch. In this way each student will be guided through the process of completing a set of challenging and interesting design projects\, leading up to the final design goal. \nDuring the 30-hour course\, the following concepts will be covered: \n\nAcquaintance with the Grasshopper3d interface\nVarious ways of data input and output of Grasshopper\nOperators\nAnalysis of geometry and parameter extraction\nData trees and lists management\nBoolean operations and conditionals\n\n\n\nBasic functions for the dynamic generation and manipulation of geometry\nTransformations\, population and morphing\nPattern generation\nAttractors & Vector fields\nTriangulation algorithms\nQuad planarization\nUnrolling\, nesting and tagging for fabrication.\n\n \nPre-requisites\nRequires Windows skills and desire to create. Previous rhino3d modeling experience is deemed greatly helpful but not required. A general understanding of basic mathematical principles is also considered helpful\, but an explanatory lecture will be given where needed. \nAll participants are required to have: \n\nTheir personal laptop with them. Additional NUC computers can be provided after timely communication.\nRhinoceros3d V6.0 pre-installed. You can download a 90-days evaluation version from www.rhino3d.com/download . Grasshopper now comes pre-installed within Rhino 6!\nLots of patience and positive thinking\, learning is fun after all!
URL:https://demo1.wemakeweb.gr/event/generative-patterns/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Grasshopper3D,Laser Cutting,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20190726T100000
DTEND;TZID=Europe/Athens:20190729T190000
DTSTAMP:20190706T172717Z
CREATED:20190706T172717Z
LAST-MODIFIED:20190706T172717Z
UID:28926-1564135200-1564426800@demo1.wemakeweb.gr
SUMMARY:"Design & Make: Love Waves"
DESCRIPTION:“Design & Make: Love Waves” is an intensive workshop by Decode Fab Lab focusing on the design and fabrication of an intricate architectural installation. The installation takes the form of a canopy made entirelly out of thread that will be presented during the Saristra Festival\, in Palia Vlahata\, Kefalonia. For the intended construction\, a high level of automation and computation is required\, making the project a computational design and engineering endeavor\, as much as an aesthetic one. \n \nThe canopy\nAs stated\, “Love Waves” is a kinetic canopy\, made entirely out of thread\, that stands in place of a long gone roofing of a traditional house in Palia Vlahata. The dense network of free-moving colourful curves creates an intricate landscape\, that emanates the fraglity of a land torn by earthquakes. \n \nCurriculum\nThe workshop is divided in three sections. During the first one\, ie the design phase\, the students will be introduced to parametric modeling techniques with Grasshopper 3d. A series of comprehensive tutorials will be presented\, that will cover both the form finding and physics simulation for the final object\, as well as the analysis\, tagging and file preparation for fabrication. In this stage the final form of the canopy as well any necessary engeenering solutions will be co-developed with the students. \nThe second section is the fabrication of the object with digital fabrication techniques (mainly CNC & lasercutting). During this phase the students will be presented with some basic knowledge on how to utilize the machinery of a modern Fab Lab and will be expected to take part in the physical preparation and assembly of the parts of the canopy\, as well as any test models that may be required. \nThe third section is the in situ assembly of the canopy in Palia Vlahata\, Kefalonia. During this phase any students that join us in Kefalonia will be setting up the final object and taking part in the celebrations! The participation in this section is optional\, but highly recommended\, since the participants will get to solve design problems that will arise in real time\, as well as appreciate the fruit of their labours in first hand. \nThe first two sections of the workshop will take place in Decode Fab Lab\, at Agiou Thoma 9\, in Athens. The third section will take place in Kefalonia. Although we do not offer accomodation \, there are accomodation options for either the camping in Sami or rental rooms in the area\, that can be booked with a discount. \n \nSchedule: \n\nFri.   26/07_ 10:00-19:00 Design tutorials\nSat.   27/07_ 10:00-15:00 Design tutorials\n15:30-19:00 Design Completion & Files Preparation\nSun.  28/07_ 10:00-19:00 Fab lab training & Fabrication\nMon. 29/07_ 10:00-19:00 Fabrication & Assembly\nTue.  30/05 – Mon. 05/08_ Trip to Kefalonia. In Situ Assembly & Party.\n\n \nExpected Outcomes \nAfter this course students are expected to be able to: \n\nCreate parametric models\nUnderstand algorithmic design principles\nProduce custom grasshopper definitions\, according to their design intent\nPrepare 3d models for fabrication with 3d-printing and cnc cutting technologies\nHandle real world design problems through computational logic\nDesign a seamless digital design and fabrication workflow\n\n \nPre-requisites\nRequires Windows skills and desire to create. Previous rhino3d modeling experience is deemed greatly helpful but not required. A general understanding of basic mathematical principles is also considered helpful\, but an explanatory lecture will be given where needed. A love for crafting is always a plus! \nAll participants are required to have: \n\nTheir personal laptop with them. Additional NUC computers can be provided after timely communication.\nRhinoceros3d 6 pre-installed. You can download a 90-days evaluation version from http://www.rhino3d.com/download\nLots of patience and positive thinking\, learning is fun after all!
URL:https://demo1.wemakeweb.gr/event/love-waves/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20190209T100000
DTEND;TZID=Europe/Athens:20190210T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:28646-1549706400-1549821600@demo1.wemakeweb.gr
SUMMARY:Vray_3.6 for Rhino | Hover House
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nVray_3.6 for Rhino | Hover House\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο Hover House είναι ένα διήμερο σεμινάριο Vray for Rhino που αποτελείται από δύο μέρη. Την πρώτη μέρα οι συμμετέχοντες θα εξοικοιωθούν με το περιβάλλον εργασίας του V Ray for Rhino και τη δεύτερη θα αποδόσουν φωτορεαλιστικά την εξωτερική σκηνή της κατοικίας. \nTo Hover House –  Vray for Rhino είναι ένα σεμινάριο για την φωτορεαλιστική απεικόνιση αρχιτεκτονικών σχεδίων. Απευθύνεται σε όσους ενδιαφέρονται να αποκτήσουν δεξιότητες απεικόνισης\, δημιουργώντας μια επαγγελματική φωτορεαλιστική εξωτερική σκηνή. Οι συμμετέχοντες θα ακολουθήσουν μια γραμμική διαδικασία\, από την κατανόηση της σύνθεσης της εικόνας και τη θεωρία του χρώματος μέχρι τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και υλικών. Το σεμινάριο θα ολοκληρωθεί με post-production τεχνικές στο Photoshop. \nΗ συνολική διαδικασία θα είναι αρκετά κοντά στο αρχάριο επίπεδο\, έτσι όσοι δεν είναι εξοικειωμένοι με συναφή προγράμματα θα μπορούν εύκολα να ακολουθήσουν. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nHover House Vray for Rhino is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the exterior scene of the house. \nHover House – Vray for Rhino Master class is a 2 day rendering course of an exterior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow.It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”28358″ style_type=”none” stylecolor=”” hover_type=”zoomout” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/1_Materias_AssetEditor.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id=”28359″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/2_Materials_AssetEditor..jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id=”28360″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/3_Settings_AssetEditor.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id=”28361″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/4_Texture-Mapping.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id=”28362″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/5_V-Ray-Fur.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”28363″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/6_Dome-Light_HDRI.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id=”28364″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/7_V-Ray_Interactive.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id=”28365″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/8_Photoshop_Image.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/vray_3-6-for-rhino-hover-house-3/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20190202T100000
DTEND;TZID=Europe/Athens:20190203T180000
DTSTAMP:20190124T212209Z
CREATED:20190124T212209Z
LAST-MODIFIED:20190124T212209Z
UID:28731-1549101600-1549216800@demo1.wemakeweb.gr
SUMMARY:Santa Caterina Market - Rhino Lvl 1
DESCRIPTION:Santa Caterina Market by Miralles – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling a simplified version of the iconic “Santa Caterina Market”. The marketplace that Enric Miralles and Benedetta Tagliabue has built in Barcelona\, Spain\, stands as an outstanding example of free-form expressive design that stays in discoursive dalogue with the more traditional elements of the surrounding area. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n  \n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Market)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/miralles/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20181208T100000
DTEND;TZID=Europe/Athens:20181209T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:28461-1544263200-1544378400@demo1.wemakeweb.gr
SUMMARY:Vray_3.6 for Rhino | Hover House
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nVray_3.6 for Rhino | Hover House\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο Hover House είναι ένα διήμερο σεμινάριο Vray for Rhino που αποτελείται από δύο μέρη. Την πρώτη μέρα οι συμμετέχοντες θα εξοικοιωθούν με το περιβάλλον εργασίας του V Ray for Rhino και τη δεύτερη θα αποδόσουν φωτορεαλιστικά την εξωτερική σκηνή της κατοικίας. \nTo Hover House –  Vray for Rhino είναι ένα σεμινάριο για την φωτορεαλιστική απεικόνιση αρχιτεκτονικών σχεδίων. Απευθύνεται σε όσους ενδιαφέρονται να αποκτήσουν δεξιότητες απεικόνισης\, δημιουργώντας μια επαγγελματική φωτορεαλιστική εξωτερική σκηνή. Οι συμμετέχοντες θα ακολουθήσουν μια γραμμική διαδικασία\, από την κατανόηση της σύνθεσης της εικόνας και τη θεωρία του χρώματος μέχρι τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και υλικών. Το σεμινάριο θα ολοκληρωθεί με post-production τεχνικές στο Photoshop. \nΗ συνολική διαδικασία θα είναι αρκετά κοντά στο αρχάριο επίπεδο\, έτσι όσοι δεν είναι εξοικειωμένοι με συναφή προγράμματα θα μπορούν εύκολα να ακολουθήσουν. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nHover House Vray for Rhino is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the exterior scene of the house. \nHover House – Vray for Rhino Master class is a 2 day rendering course of an exterior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow.It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”28358″ style_type=”none” stylecolor=”” hover_type=”zoomout” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/1_Materias_AssetEditor.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id=”28359″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/2_Materials_AssetEditor..jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id=”28360″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/3_Settings_AssetEditor.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id=”28361″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/4_Texture-Mapping.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id=”28362″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/5_V-Ray-Fur.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”28363″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/6_Dome-Light_HDRI.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id=”28364″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/7_V-Ray_Interactive.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id=”28365″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/8_Photoshop_Image.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/vray_3-6-for-rhino-hover-house-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20181201T100000
DTEND;TZID=Europe/Athens:20181202T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:28350-1543658400-1543773600@demo1.wemakeweb.gr
SUMMARY:Vray_3.6 for Rhino | Hover House
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nVray_3.6 for Rhino | Hover House\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο Hover House είναι ένα διήμερο σεμινάριο Vray for Rhino που αποτελείται από δύο μέρη. Την πρώτη μέρα οι συμμετέχοντες θα εξοικοιωθούν με το περιβάλλον εργασίας του V Ray for Rhino και τη δεύτερη θα αποδόσουν φωτορεαλιστικά την εξωτερική σκηνή της κατοικίας. \nTo Hover House –  Vray for Rhino είναι ένα σεμινάριο για την φωτορεαλιστική απεικόνιση αρχιτεκτονικών σχεδίων. Απευθύνεται σε όσους ενδιαφέρονται να αποκτήσουν δεξιότητες απεικόνισης\, δημιουργώντας μια επαγγελματική φωτορεαλιστική εξωτερική σκηνή. Οι συμμετέχοντες θα ακολουθήσουν μια γραμμική διαδικασία\, από την κατανόηση της σύνθεσης της εικόνας και τη θεωρία του χρώματος μέχρι τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και υλικών. Το σεμινάριο θα ολοκληρωθεί με post-production τεχνικές στο Photoshop. \nΗ συνολική διαδικασία θα είναι αρκετά κοντά στο αρχάριο επίπεδο\, έτσι όσοι δεν είναι εξοικειωμένοι με συναφή προγράμματα θα μπορούν εύκολα να ακολουθήσουν. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nHover House Vray for Rhino is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the exterior scene of the house. \nHover House – Vray for Rhino Master class is a 2 day rendering course of an exterior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow.It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”28358″ style_type=”none” stylecolor=”” hover_type=”zoomout” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/1_Materias_AssetEditor.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id=”28359″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/2_Materials_AssetEditor..jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id=”28360″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/3_Settings_AssetEditor.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id=”28361″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/4_Texture-Mapping.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id=”28362″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/5_V-Ray-Fur.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”28363″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/6_Dome-Light_HDRI.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id=”28364″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/7_V-Ray_Interactive.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id=”28365″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/8_Photoshop_Image.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/vray_3-6-for-rhino-hover-house/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20181124T100000
DTEND;TZID=Europe/Athens:20181125T180000
DTSTAMP:20171115T224050Z
CREATED:20171115T224050Z
LAST-MODIFIED:20171115T224050Z
UID:26328-1543053600-1543168800@demo1.wemakeweb.gr
SUMMARY:Felix Candela's Chapel - Rhino Lvl 1
DESCRIPTION:St Vincent Paul Chapel by Felix Candela – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion. \n[fusion_builder_container hundred_percent=”yes” overflow=”visible”][fusion_builder_row][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”] \nSt Vincent Paul Chapel Rhino lvl 1 \n\nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the iconic “Capilla de San Vicente de Paúl“. The chapel that the vanguard architect\, Felix Candela\, has built in Mexico City\, is amongst the most outstanding examples of structural ingenuity and formal experimentation within the modernist movement and is stil in use today. It is a  thin shell structure consisting of three hyperbolic paraboloids\, following on the footsteps of the legendary Xenakis’ Philips Pavilion. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n\nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves\n\n \nFollowed by more on Curves\, Display\, and Editing\nDiscover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids. \n\nPan\, zoom and reset model views\nEdit curves with fillet and chamfer\nLoft and extrude curves\nGeneral editing: move\, copy\, rotate\, mirror\, scale\nArray polar and rectangular\nBoolean union\, difference\, and intersection\nOffset curves and surfaces\nTrim and split for curves and surfaces\nExtend and extend to surface\n\n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \n\nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects\n\nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \n\nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves\n\n[/fusion_builder_column][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”] \n \n(Animation made at UNAM School of Architecture\, All rights reserved.) \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Chapel)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n  \n[/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/candela/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20181101T100000
DTEND;TZID=Europe/Athens:20181104T180000
DTSTAMP:20180822T115324Z
CREATED:20180822T115324Z
LAST-MODIFIED:20180822T115324Z
UID:28263-1541066400-1541354400@demo1.wemakeweb.gr
SUMMARY:Design & Make: Arborescent Vault
DESCRIPTION:“Design & Make: Arborescent Vault” is an intermediate level Grasshopper 3d workshop\, that focuses on the design\, analysis and fabrication of a catenary dome pavilion\, in full scale. Over the course of this workshop\, we will work towards the design of an intricate Vault\, with a pleated self supporting structure. We will be going further than simple geometry creation\, into the preparation of fabrication files within manufacturing tolerences\, the stability analysis and optimization. During the course of this class\, you will delve deep into visual programming with Grasshopper3d and a series of plugins and learn to work with definitions of high complexity\, while aiming to solve real design problems for construction.\nThis 4 days event is designed for everyone who is interested in building up on their computational design skills\, with a focus on design analysis and optimisation\, for the purposes of digital fabrication. During these days\, you will gain a solid basis on process-oriented and physics-based design\, you will gain access to a wide range of form-finding tools and techniques and you will learn ways of preparing your ideas for prototyping and fabrication. \n \nCourse Outline\nIn this training course (“Design & Make: Arborescent Vault”) you will learn to create and control grasshopper definitions of increased complexity and get a good knowledge of generative modeling. The workshop is considered intemediate level. A prior knowledge of basic grasshopper functionality is advised. A series of grasshopper plugins will be presented\, most notably Kangaroo 2\, by Daniel Piker\, Ivy\, Human and Fabtools. Information will be presented at an accelerated pace.\nThe duration of the course is 32 hours. The course is intensive and spans two consecutive days of design training (10:00 to 19:00\, with a 1 hour lunch-break at 14:30)\, one day oriented towards the design of our target project and one final day of fabrication and assembly. \n \nStructure\nThe course will begin with a series of warm up exercises on data trees management\, transformations\, mesh conversion and subdivision\, but will quickly move onto physics based modeling\, mesh topology and graph theory. Taking into account that this is a Design & Make workshop\, most tutorials are directly linked to the creation of the final object. All theoretical concepts are going to be presented in connection to the design problems\, as they arise. \n \nExpected Outcomes\nOver the course of this workshop\, students will: \n\nGet introduced to physics based modeling\, with kangaroo.\nLearn to combine goals in creating the optimum physics simulation for their model.\nGenerate catenary structures\, where form is dictated by the objects stress lines.\nOptimise their design for stability\, planarity and rigidity.\nAnalyze\, segment and unroll a mesh.\nSetup and control your layer structure directly from within grasshopper.\n\n\nLearn how to segment their model in stripes and unroll them for fabrication.\nExplore the differences between tri and quad mesh modelling\, with regards to both morphology and fabrication.\nLearn how to create cut files from their unrolled mesh strips\, with flaps and hole placement for the joints\, taking into account material thickness and tolerences.\nGet a hands-on experience on the design and fabrication workflow of creating a generative object.\nUse cutting contemporary digital fabrication techniques in creating a full scale model.\n\n \nCurriculum\nAt decode™ we believe effective training needs an intriguing goal instead of generic exercises. Most of the tutorials will be presented as part of a design process\, in which we will be doing structural analysis and redesigning well-acclaimed architectural projects\, as well as creating new objects from scratch. In this way each student will be guided through the process of completing a set of challenging and interesting design projects\, leading up to the final design goal. \nDuring the 32-hour course\, the following concepts will be covered: \n\nKangaroo forces & goals.\nVarious ways of controling a rhino file directly through Grasshopper.\nOperators.\nAnalysis of geometry and parameter extraction.\nMesh topology.\nBoolean operations and conditionals\nMesh graphs.\n\n \n\nIntricate tagging and layering.\nPattern generation.\nWarp/ Weft face directionality.\nTriangulation algorithms.\nQuad planarization.\nUnrolling\, nesting and tagging for fabrication.\n\n \nPre-requisites\nRequires Windows skills and desire to create. Previous rhino3d modeling experience is deemed greatly helpful but not required. A previous grasshopper3d experience is strongly advised. A general understanding of basic physical and mathematical principles is also considered helpful\, but an explanatory lecture will be given where needed. \nAll participants are required to have: \n\nTheir personal laptop with them. Additional NUC computers can be provided after timely communication.\nRhinoceros3d V6.0 pre-installed. You can download a 90-days evaluation version from www.rhino3d.com/download . Grasshopper now comes pre-installed within Rhino 6!\nLots of patience and positive thinking\, learning is fun after all!\n\n________________________________________________________________________________________________\nPhotos by Katerina Christina Anastassopoulou.
URL:https://demo1.wemakeweb.gr/event/design-make-arborescent-vault/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Design & Make,Grasshopper3D,Laser Cutting,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20181013T100000
DTEND;TZID=Europe/Athens:20181014T180000
DTSTAMP:20180919T100915Z
CREATED:20180919T100915Z
LAST-MODIFIED:20180919T100915Z
UID:28301-1539424800-1539540000@demo1.wemakeweb.gr
SUMMARY:Arduino workshop for an interactive artistic project
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nArduino workshop for an interactive artistic project\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nIn this 2 day workshop\, you will learn how to program an Arduino board\, basic electronics and lasercutting while being part of a collaborative artistic project. \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCase Study\n[/fusion_text][fusion_text] \nA number of modular interactive lighting devices\, each one fabricated and programmed during the workshop\, will be used for a composition projected onto outdoor elements such as facades\, street furniture\, trees\, pavements etc. This projection composition will be collectively created in situ in various architecturaly interesting locations in Athens. The responsive designs  will temporarily become part of the urban landscape as the group walks at a set itenerary and will be available to revisit after having being documented. \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nBy the end of the workshop\, you will be able to\n• understand the basic principles of interaction design\n• understand the potential of physical computing and digital fabrication in art\, design and architecture\n• program microcontrollers using the Arduino platform\n• co-create a collective artistic project\n• design patterns in Rhinoceros 3d design software to be lasercut on cardboard\n• understand the lasercutter’s basic functions\n[/fusion_text][fusion_imageframe image_id=”28309″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”center” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/09/OliviaAlexWorshopArduino_02-e1537352501355.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis workshop is for people interested in the application of technology for creative projects.You are not expected to have prior experience in programming\, electronics or digital fabrication. You should however be creative\, be familiar with the use of 2D design software \, be motivated to learn and develop simple code and most importantly to be willing to work with others to create a collective outcome. \nYou are expected to bring your laptops and to have pre-installed : \n1.90 DAY FREE TRIAL VERSION of Rhinoceros 3d\, latest version https://www.rhino3d.com/download Read the system requirements prior to download here https://www.rhino3d.com/5/system_requirements and\n2. Arduino IDE https://www.arduino.cc/en/Main/Software\nIn case you cannot bring a laptop please get in touch with us to arrange having a computer for you! \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/arduino-workshop-for-an-interactive-artistic-project/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Laser Cutting,Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Olivia Kotsifa":MAILTO:olivia@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20180720T100000
DTEND;TZID=Europe/Athens:20180723T180000
DTSTAMP:20180319T125856Z
CREATED:20180319T125856Z
LAST-MODIFIED:20180319T125856Z
UID:27097-1532080800-1532368800@demo1.wemakeweb.gr
SUMMARY:Visual Machine V3.0
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nDescription\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο VISUAL MACHINE V3.0 είναι ένα σεμινάριο για αρχιτέκτονες και σχεδιαστές\, το οποίο οργανώνεται απο την ομάδα Design Morphine και επικεντρώνεται στη δημιουργία αρχιτεκτονικών εικόνων CGI με τη χρήση του V-Ray για Cinema4d και προηγμένων τεχνικών του Photoshop\, και θα σας βοηθήσει να βελτιώσετε την απεικόνιση των σχεδίων σας. Το σεμινάριο χωρίζεται δε δύο διαδοχικά μέρη- στο πρώτο μέρος παρουσιάζεται η δημιουργία αρχιτεκτονικών εικόνων μέσω του V-Ray για Cinema4d. Στο δεύτερο μέρος παρουσιάζονται τεχνικές post production στο Photoshop\, που θα σας επιτρέψουν να δώσετε ένα ξεχωριστό στυλ στις φωτορεαλιστικές απεικονίσεις σας\, εστιάζοντας στη λεπτομέρεια. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nVISUAL MACHINE V3.0 is an international workshop for architects and designers\, organized by Design Moprhine and is focused on the process of creating stunning architectural CGI images with the help of V-Ray for Cinema4d and advanced techniques of post-production in Photoshop\, that could dramatically improve and enhance the way you portray your designs. The workshop will be separated into two consecutive parts– Part One will demonstrate the use and set up of architectural scenes with V-Ray for Cinema4d. Part Two provides post production techniques with Photoshop which will enable you to give your renderings unique styles with a personal touch and attention to detail. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”27120″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/29197059_1583828318402636_1440395120405905408_o.jpg[/fusion_imageframe][fusion_separator style_type=”single solid” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”15″ bottom_margin=”5″ border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nDetails\n[/fusion_text][fusion_text] \nAn introduction into the world of the professional architectural visualization. \n\nProper file and workflow organization\nClay render mock-ups\nLighting set up and positioning\nApplying materials\nVarious render pass types\nPost production Vs Render ratio\nRealistic Vs Abstract rendering styles\nPhoto Real Vs Hyper Real renderings\nPeople in architectural rendering\nCreating context and content for early design stage projects\nSetting the right mood and atmosphere using post production techniques\n\n[/fusion_text][fusion_separator style_type=”single solid” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”15″ bottom_margin=”5″ border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nWhat you will learn\n[/fusion_text][fusion_text] \nPart One: Rendering with V-Ray\n\nHow to import from Rhino (or others) to Cinema4d\nHow to create clean clay renders\nHow to set proper lighting for your scene with V-Ray\nHow to manage materials in V-Ray\nHow to render your scene with V-Ray and prepare it for the post production stage\n\nPart Two: Post production in Photoshop\n\nPreparing render passes and organizing your Photoshop file.\nUsing render passes to enhance your render in Post Production\nPreparing and using masks in Post Production\nInserting and blending in\n2D assets ( people / plants / background objects ) in Photoshop Enhancing\nLighting and changing Skies Post Production\nCreating composition focus\, atmosphere and depth in Post Production\nFinalization Grading techniques\nCreating multiple mood / color options out of a single render\nCreating an abstract style image using Post Production\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”27121″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/28870772_1577462345705900_5024708305746919424_n.jpg[/fusion_imageframe][fusion_separator style_type=”single solid” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”15″ bottom_margin=”5″ border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nRequired software\n[/fusion_text][fusion_text] \nEach Participant should provide their own computer with the following software installed. If you do not have a software\, trial versions can be found on each software company’s website. We will send participants links to the required software\, trials\, and plug-ins for download. Please have the software installed prior to workshop start. If you have issues installing software\, we may be able to help you during the workshop. \n\nRhinoceros 5\nCinema4d\nV-Ray 3.4 (for Cinema4d)\nAdditional free plug-ins (To be provided at the workshop)\nAdobe Photoshop\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”27125″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/29196934_1584814778303990_8121216787988611072_o.jpg[/fusion_imageframe][fusion_separator style_type=”single solid” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”15″ bottom_margin=”5″ border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nLogistics\n[/fusion_text][fusion_text] \nVisual Machine V3.0 will expand from 20 July – 23 July 2018.\nDaily meetings will take place from 10:00 to 18:00 at Decode Fablab – Agiou Thoma 9\, Athens\, 11527 Greece\nAll projects will be published on DesignMorphine’s web page.\nAll participants who complete the workshop will receive a certificate of completion.\nFor attending the workshop there is no previous software experience required.\nParticipants need to bring their own laptops or workstations.\nPlease note that places are very limited on a first pay first serve basis! \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”27126″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/28959283_1578545165597618_2697390868075118592_o.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/visual-machine-v3-0/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:VRay,workshops
ATTACH;FMTTYPE=:
END:VEVENT
END:VCALENDAR