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DTSTART;TZID=Europe/Athens:20211106T100000
DTEND;TZID=Europe/Athens:20211108T180000
DTSTAMP:20190904T230723Z
CREATED:20190904T230723Z
LAST-MODIFIED:20190904T230723Z
UID:28965-1636192800-1636394400@demo1.wemakeweb.gr
SUMMARY:Rhino level 1 - "Living Gardens"
DESCRIPTION:Living Gardens by Mad Architects – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). A third elective day is offered (15:00 to 19:00)\, where you will be very briefly introduced to Grasshopper3d\, for detailing purposes. Each trainee receives the official 260 page courseware as part of attending this course. \n  \n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by studying and modeling a simplified version of the wonderful “Living Gardens” pavillion. The building that MAD Architects\, led by Ma Yansong\, have realised in Beijing\, China\, is both an excellent example of free-form design for CNC formed timber and an effort to reconcilliate nature and the built environment through a hybrid\, ecoconsious design. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\nGet introduced to Grasshopper3d’s interface for mass commands\n\n  \n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n\n \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n\n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino7\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino7\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Market)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n\n\n\nPart 2 – elective day (3)\n\nTopic: Introduction to Grasshopper\n\n\n\n15:00-16:30\nGrasshopper interface and basic logic\n\n\n16:30-18:00\nMass commands and basic Parametric logic\n\n\n18:00-19:00\nModelling & Detailing f the Pavillion\n\n\n19:00-19:15\nDrinks
URL:https://demo1.wemakeweb.gr/event/rhino-level-1-living-gardens/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Grasshopper3D,Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
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BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210515T100000
DTEND;TZID=Europe/Athens:20210517T180000
DTSTAMP:20160819T122002Z
CREATED:20160819T122002Z
LAST-MODIFIED:20160819T122002Z
UID:29532-1621072800-1621274400@demo1.wemakeweb.gr
SUMMARY:Grasshopper - Subdivision Strategies II - Gh level 1
DESCRIPTION:“ Subdivision Strategies II – Gh lvl. 1 ” is a 3-day (24-hour) entry level Grasshopper marathon workshop\, dealing with the implementation of basic subdivision and folding strategies in architectural design. In this workshop\, we are focusing in data-driven design and advanced mesh modeling techniques\, from wrapping to iterative subdivisions\, to create elaborate\, intricate models both for form finding as well as for analysis and fabrication. During the course of this class\, you’ll learn and comprehend the fundamentals of visual programming with Grasshopper3d\, and move quickly from simple data structure management to complex generative modelling. \nThis 3 days event is designed for everyone who is interested in gaining basic computational design skills\, with a focus on design analysis and optimisation\, for the purposes of digital fabrication. During these days\, you will be introduced to process-oriented design\, you will gain access to a wide range of form-finding tools and techniques and you will learn ways of preparing your ideas for prototyping and fabrication. \n \nCourse Outline\nIn this training course (Subdivision Strategies II – Gh lvl. 1) you will learn to create and edit grasshopper definitions and get acquainted with parametric modeling. This fast-moving class deals with most of Grasshopper’s core functionality\, ranging from curve editing and data-tree manipulations to logical gates and also gives you a first glimpse of Daniel Piker’s “Kangaroo” Grasshopper plug-in\, for physics simultation and optimization purposes. \nThe duration of the course is 24 hours. The course is intensive and spans two consecutive days of basic grasshopper training (10:00 to 19:00\, with a 1 hour lunch-break at 15:00) and one day\, oriented towards the design of our target project. \n \nStructure\nIn this class (Subdivision Strategies II – Gh lvl. 1)\, you will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids\, through computational methods. Information will be presented at an accelerated pace. \n \nExpected Outcomes \nAfter this course students are expected to be able to: \n\nCreate parametric models\nUnderstand algorithmic design principles\nUtilise basic parametric tools\, such as attractors and morphing\nProduce custom grasshopper definitions\, according to their design intent\nPrepare 3d models for fabrication with 3d-printing and cnc cutting technologies\n\n  \nCurriculum\nAt decode™ we believe effective training needs an intriguing goal instead of generic exercises. Most of the tutorials will be presented as part of a design process\, in which we will be doing structural analysis and redesigning well-acclaimed architectural projects\, as well as creating new objects from scratch. In this way each student will be guided through the process of completing a set of challenging and interesting design projects\, leading up to the final design goal. \nDuring the 30-hour course\, the following concepts will be covered: \n\nAcquaintance with the Grasshopper3d interface\nVarious ways of data input and output of Grasshopper\nOperators\n\n \n\nAnalysis of geometry and parameter extraction\nData trees and lists management\nBoolean operations and conditionals\n\n\n\nBasic functions for the dynamic generation and manipulation of geometry\nTransformations\, population and morphing\nPattern generation\nAttractors & Vector fields\nTriangulation algorithms\nQuad planarization\nUnrolling\, nesting and tagging for fabrication.\n\n \n \nPre-requisites\nRequires Windows skills and desire to create. Previous rhino3d modeling experience is deemed greatly helpful but not required. A general understanding of basic mathematical principles is also considered helpful\, but an explanatory lecture will be given where needed. \nAll participants are required to have: \n\nTheir personal laptop with them. Additional NUC computers can be provided after timely communication.\nRhinoceros3d 6 pre-installed. You can download a 90-days evaluation version from http://www.rhino3d.com/download\nLots of patience and positive thinking\, learning is fun after all!
URL:https://demo1.wemakeweb.gr/event/grasshopper-subdivision-strategies-ii-gh-level-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Grasshopper3D,Laser Cutting,Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210508T100000
DTEND;TZID=Europe/Athens:20210509T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:29527-1620468000-1620583200@demo1.wemakeweb.gr
SUMMARY:Vray_5 for Rhino | L' Oceanographic
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no” type=”legacy”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” margin_top=”” margin_bottom=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”true” border_sizes_top=”0″ border_sizes_bottom=”0″ border_sizes_left=”0″ border_sizes_right=”0″ first=”true”][fusion_text] \nVray_5 for Rhino | L’ Oceanographic\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” margin_top=”” margin_bottom=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”false” border_sizes_top=”0″ border_sizes_bottom=”0″ border_sizes_left=”0″ border_sizes_right=”0″ first=”true” spacing_right=””][fusion_text]Το L Oceanographic είναι ένα διήμερο σεμινάριο Vray for Rhino που αποτελείται από δύο μέρη. Την πρώτη μέρα οι συμμετέχοντες θα εξοικοιωθούν με το περιβάλλον εργασίας του V Ray for Rhino και τη δεύτερη θα αποδόσουν φωτορεαλιστικά την εξωτερική σκηνή του κτίσματος. \nTo L’ Oceanographic –  Vray for Rhino είναι ένα σεμινάριο για την φωτορεαλιστική απεικόνιση αρχιτεκτονικών σχεδίων. Απευθύνεται σε όσους ενδιαφέρονται να αποκτήσουν δεξιότητες απεικόνισης\, δημιουργώντας μια επαγγελματική φωτορεαλιστική εξωτερική σκηνή. Οι συμμετέχοντες θα ακολουθήσουν μια γραμμική διαδικασία\, από την κατανόηση της σύνθεσης της εικόνας και τη θεωρία του χρώματος μέχρι τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και υλικών. Το σεμινάριο θα ολοκληρωθεί με post-production τεχνικές στο Photoshop. \nΗ συνολική διαδικασία θα είναι αρκετά κοντά στο αρχάριο επίπεδο\, έτσι όσοι δεν είναι εξοικειωμένοι με συναφή προγράμματα θα μπορούν εύκολα να ακολουθήσουν.[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” margin_top=”” margin_bottom=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”true” border_sizes_top=”0″ border_sizes_bottom=”0″ border_sizes_left=”0″ border_sizes_right=”0″ first=”false”][fusion_text]L’ Oceanographic Vray for Rhino is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the exterior scene of the building. \nL&apos; Oceanographic – Vray for Rhino Master class is a 2 day rendering course of an exterior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow.It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" margin_top="" margin_bottom="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="true" border_sizes_top="0" border_sizes_bottom="0" border_sizes_left="0" border_sizes_right="0" first="true"][fusion_imageframe image_id="29415" style_type="none" stylecolor="" hover_type="zoomout" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/vrayasseteditor.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left="" type="legacy"][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" margin_top="" margin_bottom="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="true" border_sizes_top="0" border_sizes_bottom="0" border_sizes_left="0" border_sizes_right="0" first="true"][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, New Vray 5 Lighting methods\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id="29409" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/2render.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left="" type="legacy"][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" margin_top="" margin_bottom="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="true" border_sizes_top="0" border_sizes_bottom="0" border_sizes_left="0" border_sizes_right="0" first="true"][fusion_text] \nCurriculum\n[/fusion_text][fusion_text]At decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Felix Candela L’ Oceanographic scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the L’ Oceanographic rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights. New Light Gen effects\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id="29412" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/lightgenwindow.png[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id="29413" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/mapping.png[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id="29416" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/whitemodelrender.png[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_imageframe image_id="29418" style_type="none" stylecolor="" hover_type="none" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/lights.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left="" type="legacy"][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" margin_top="" margin_bottom="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="true" border_sizes_top="0" border_sizes_bottom="0" border_sizes_left="0" border_sizes_right="0" first="true"][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id="29414" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/regionrender.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left="" type="legacy"][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" margin_top="" margin_bottom="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="true" border_sizes_top="0" border_sizes_bottom="0" border_sizes_left="0" border_sizes_right="0" first="true"][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text]This course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@decodefablab.com\nAll participants should consider the following: \n\nDue to corona virus restrictions the workshop will be held via Google meet. The link will be sent to you be e-mail after your registration\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V7.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 5 for Rhino 7.0 installed. You can download a demo version from http://www.chaosgroup.com\nPlease enter the Google meet call 10 mins earlier\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id="29417" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/photoshop.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/vray_5-for-rhino-l-oceanographic-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Natalia Basdeki":MAILTO:natalia@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210320T100000
DTEND;TZID=Europe/Athens:20210321T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:29370-1616234400-1616349600@demo1.wemakeweb.gr
SUMMARY:Vray 5 for Rhino - Kitchen Interior | Day & Night
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nKitchen Interior Vray Next Study | Day & Night\n[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class είναι ένα διήμερο μάθημα εσωτερικής αρχιτεκτονικής απεικόνισης. Το μάθημα 16 ωρών έχει σχεδιαστεί για όλους όσους ενδιαφέρονται να αποκτήσουν δεξιότητες οπτικοποίησης\, με αποτέλεσμα μια επαγγελματική φωτορεαλιστική εσωτερική σκηνή. Οι μαθητές ακολουθούν μια γραμμική διαδικασία από την κατανόηση της σύνθεσης της εικόνας και της θεωρίας χρωμάτων\, έως τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και την αναπαραγωγή φυσικών ακριβών υλικών. Το εργαστήριο θα ολοκληρωθεί με τεχνικές και trick στο Photoshop. Οι πληροφορίες θα ρέουν με επιταχυνόμενο ρυθμό.Η συνολική διαδικασία θα είναι αρκετά κοντά στο επίπεδο των αρχάριων\, ώστε ακόμη και άτομα που δεν έχουν εργαστεί με σχετικά προγράμματα μέχρι στιγμής να μπορούν εύκολα να παρακολουθήσουν. Συνιστάται ανεπιφύλακτα να παρακολουθήσετε ολόκληρο το μάθημα για να κατανοήσετε πλήρως τη ροή εργασίας μέχρι το αποτέλεσμα. Οποιαδήποτε εμπειρία με τη διασύνδεση Rhinoceros είναι χρήσιμη αλλά δεν απαιτείται.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class is a 2 day rendering course of an interior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic interior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow. It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_imageframe image_id="29187" style_type="none" stylecolor="" hover_type="zoomout" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/13.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id="29186" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/12.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id="29184" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/10.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id="29182" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/8-1.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id="29181" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/7-2.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_imageframe image_id="29177" style_type="none" stylecolor="" hover_type="none" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/3-2.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id="29176" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/2-3.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id="29174" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/0.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/kitchen-interior-vray-5-study-day-night/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210220T100000
DTEND;TZID=Europe/Athens:20210221T180000
DTSTAMP:20200915T142055Z
CREATED:20200915T142055Z
LAST-MODIFIED:20200915T142055Z
UID:29368-1613815200-1613930400@demo1.wemakeweb.gr
SUMMARY:Concha Acoustica - Rhino Lvl 1
DESCRIPTION:Concha Acoustica by Oscar Niemeyer – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids. The course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught modeling by alternating between small and large scale\, studying cases in the fields of Architecture\, industrial design and fine arts. Main exercise will be the iconic “Concha Acoustica\, 1969l (https://divisare.com/projects/308516-gonzalo-viramonte-oscar-niemeyer-concha-acoustica-1969 )“\,designed by the pioneer of modern architecture in Brazil\, Oscar Niemeyer (https://en.wikipedia.org/wiki/Oscar_Niemeyer) whichstands in Praça Duque de Caxias\, near to the obelisk dedicated to the patron of Brazilian Army and just in front of the Quartel General do Exército. Inspired by the unbuild monument dedicated to Ruy Barbosa\, Concha Acoustica is an acoustic chamber which reflects and simultaneously enhances sound produced inside.    \nCase Study 2\nThe basic knowledge and modeling tools as well as the familiarization of Rhino’s graphic environment will be taught through works of  the Brazilian sculptor ( Amílcar Augusto Pereira de Castro – https://en.wikipedia.org/wiki/Am%C3%ADlcar_de_Castro ) In a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. Draw with absolute\, relative rectangular\, and polar co-ordinates Distance and angle constraints Viewports and construction planes Model in 3-D space Elevator mode Rectangle command and its options Point selection with object snaps Analysis commands: length\, distance\, angle\, radius Draw circles and arcs Draw ellipses and polygon curves Model free-form curves Create helix and spiral curves  \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes Introduction to NURBS modelling concepts and terminology Free-form curves Control point editing of curves and surfaces Rebuild curves and surfaces Create deformable shapes Curve creation through projection Split surfaces with curves and surfaces Blend between two surfaces Make 2D drawings from 3D Objects  \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. Create model primitives and solid text Model with pipe and extrude Modifying solids with Boolean Tools Surface properties and UV analysis Extrude and loft surfaces Revolve curves into surfaces Sweep 1 and 2 rail curves Surface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Chapel)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/concha-acoustica-rhino-lvl-1-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20210123T100000
DTEND;TZID=Europe/Athens:20210124T180000
DTSTAMP:20190124T212209Z
CREATED:20190124T212209Z
LAST-MODIFIED:20190124T212209Z
UID:29351-1611396000-1611511200@demo1.wemakeweb.gr
SUMMARY:L'Oceanogràfic - Rhino Lvl 1
DESCRIPTION:L’Oceanografic by Felix Candela – Rhino Lvl 1\nThis course is for anyone new to Rhino 7. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. Remote access participation is available. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling a simplified version of the iconic “L’ Oceanografic”. The restaurant of the oceanarium situated on the city center of Valencia\, Spain was designed by Felix Candela and the structural engineers Alberto Domingo and Carlos Lazaro. The design is based in a previous work of Felix Candela\, Los Manantiales. The experimental form finding gave rise to an efficient\, elegant\, and enduring work of structural art. Comprised of four intersecting hypars\, a strikingly thin roof surface creates a dramatic dining space. Built as Candela was establishing an international reputation as the foremost shell building\, he demonstrated to the world his masterful combination of artistry and technical virtuoso. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n  \n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Market)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/loceanografic-rhino-lvl-1-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
ATTACH;FMTTYPE=:
ORGANIZER;CN="Natalia Basdeki":MAILTO:natalia@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20201205T100000
DTEND;TZID=Europe/Athens:20201206T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:29303-1607162400-1607277600@demo1.wemakeweb.gr
SUMMARY:Kitchen Interior Vray Next Study | Day & Night
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nKitchen Interior Vray Next Study | Day & Night\n[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class είναι ένα διήμερο μάθημα εσωτερικής αρχιτεκτονικής απεικόνισης. Το μάθημα 16 ωρών έχει σχεδιαστεί για όλους όσους ενδιαφέρονται να αποκτήσουν δεξιότητες οπτικοποίησης\, με αποτέλεσμα μια επαγγελματική φωτορεαλιστική εσωτερική σκηνή. Οι μαθητές ακολουθούν μια γραμμική διαδικασία από την κατανόηση της σύνθεσης της εικόνας και της θεωρίας χρωμάτων\, έως τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και την αναπαραγωγή φυσικών ακριβών υλικών. Το εργαστήριο θα ολοκληρωθεί με τεχνικές και trick στο Photoshop. Οι πληροφορίες θα ρέουν με επιταχυνόμενο ρυθμό.Η συνολική διαδικασία θα είναι αρκετά κοντά στο επίπεδο των αρχάριων\, ώστε ακόμη και άτομα που δεν έχουν εργαστεί με σχετικά προγράμματα μέχρι στιγμής να μπορούν εύκολα να παρακολουθήσουν. Συνιστάται ανεπιφύλακτα να παρακολουθήσετε ολόκληρο το μάθημα για να κατανοήσετε πλήρως τη ροή εργασίας μέχρι το αποτέλεσμα. Οποιαδήποτε εμπειρία με τη διασύνδεση Rhinoceros είναι χρήσιμη αλλά δεν απαιτείται.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class is a 2 day rendering course of an interior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic interior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow. It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_imageframe image_id="29187" style_type="none" stylecolor="" hover_type="zoomout" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/13.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id="29186" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/12.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id="29184" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/10.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id="29182" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/8-1.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id="29181" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/7-2.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_imageframe image_id="29177" style_type="none" stylecolor="" hover_type="none" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/3-2.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id="29176" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/2-3.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id="29174" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/0.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/kitchen-interior-vray-next-study-day-night-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20201113T100000
DTEND;TZID=Europe/Athens:20201114T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:29171-1605261600-1605376800@demo1.wemakeweb.gr
SUMMARY:Kitchen Interior Vray Next Study | Day & Night
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nKitchen Interior Vray Next Study | Day & Night\n[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class είναι ένα διήμερο μάθημα εσωτερικής αρχιτεκτονικής απεικόνισης. Το μάθημα 16 ωρών έχει σχεδιαστεί για όλους όσους ενδιαφέρονται να αποκτήσουν δεξιότητες οπτικοποίησης\, με αποτέλεσμα μια επαγγελματική φωτορεαλιστική εσωτερική σκηνή. Οι μαθητές ακολουθούν μια γραμμική διαδικασία από την κατανόηση της σύνθεσης της εικόνας και της θεωρίας χρωμάτων\, έως τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και την αναπαραγωγή φυσικών ακριβών υλικών. Το εργαστήριο θα ολοκληρωθεί με τεχνικές και trick στο Photoshop. Οι πληροφορίες θα ρέουν με επιταχυνόμενο ρυθμό.Η συνολική διαδικασία θα είναι αρκετά κοντά στο επίπεδο των αρχάριων\, ώστε ακόμη και άτομα που δεν έχουν εργαστεί με σχετικά προγράμματα μέχρι στιγμής να μπορούν εύκολα να παρακολουθήσουν. Συνιστάται ανεπιφύλακτα να παρακολουθήσετε ολόκληρο το μάθημα για να κατανοήσετε πλήρως τη ροή εργασίας μέχρι το αποτέλεσμα. Οποιαδήποτε εμπειρία με τη διασύνδεση Rhinoceros είναι χρήσιμη αλλά δεν απαιτείται.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_2" layout="1_2" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text]Kitchen interior | Day & Night – Vray for Rhino Master class is a 2 day rendering course of an interior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic interior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow. It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required.[/fusion_text][/fusion_builder_column][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_imageframe image_id="29187" style_type="none" stylecolor="" hover_type="zoomout" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/13.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id="29186" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/12.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id="29184" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/10.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id="29182" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/8-1.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id="29181" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/7-2.jpg[/fusion_imageframe][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type="default" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" sep_color="" top_margin="" bottom_margin="" border_size="" icon="" icon_circle="" icon_circle_color="" width="" alignment="center" /][fusion_imageframe image_id="29177" style_type="none" stylecolor="" hover_type="none" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/3-2.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id="29176" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/2-3.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent="no" hundred_percent_height="no" hundred_percent_height_scroll="no" hundred_percent_height_center_content="yes" equal_height_columns="no" menu_anchor="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="center center" background_repeat="no-repeat" fade="no" background_parallax="none" enable_mobile="no" parallax_speed="0.3" video_mp4="" video_webm="" video_ogv="" video_url="" video_aspect_ratio="16:9" video_loop="yes" video_mute="yes" video_preview_image="" border_size="" border_color="" border_style="solid" margin_top="" margin_bottom="" padding_top="" padding_right="" padding_bottom="" padding_left=""][fusion_builder_row][fusion_builder_column type="1_1" layout="1_1" spacing="" center_content="no" link="" target="_self" min_height="" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" background_color="" background_image="" background_position="left top" background_repeat="no-repeat" hover_type="none" border_size="0" border_color="" border_style="solid" border_position="all" padding_top="" padding_right="" padding_bottom="" padding_left="" dimension_margin="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset="" last="no"][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id="29174" style_type="none" stylecolor="" hover_type="zoomin" bordersize="" bordercolor="" borderradius="" align="none" lightbox="no" gallery_id="" lightbox_image="" alt="" link="" linktarget="_self" hide_on_mobile="small-visibility\,medium-visibility\,large-visibility" class="" id="" animation_type="" animation_direction="left" animation_speed="0.3" animation_offset=""]https://demo1.wemakeweb.gr/wp-content/uploads/2018/03/0.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/kitchen-interior-vray-next-study-day-night/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20200926T100000
DTEND;TZID=Europe/Athens:20200927T180000
DTSTAMP:20200915T142055Z
CREATED:20200915T142055Z
LAST-MODIFIED:20200915T142055Z
UID:29108-1601114400-1601229600@demo1.wemakeweb.gr
SUMMARY:Concha Acoustica - Rhino Lvl 1
DESCRIPTION:Concha Acoustica by Oscar Niemeyer – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids. The course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught modeling by alternating between small and large scale\, studying cases in the fields of Architecture\, industrial design and fine arts. Main exercise will be the iconic “Concha Acoustica\, 1969l (https://divisare.com/projects/308516-gonzalo-viramonte-oscar-niemeyer-concha-acoustica-1969 )“\,designed by the pioneer of modern architecture in Brazil\, Oscar Niemeyer (https://en.wikipedia.org/wiki/Oscar_Niemeyer) whichstands in Praça Duque de Caxias\, near to the obelisk dedicated to the patron of Brazilian Army and just in front of the Quartel General do Exército. Inspired by the unbuild monument dedicated to Ruy Barbosa\, Concha Acoustica is an acoustic chamber which reflects and simultaneously enhances sound produced inside.    \nCase Study 2\nThe basic knowledge and modeling tools as well as the familiarization of Rhino’s graphic environment will be taught through works of  the Brazilian sculptor ( Amílcar Augusto Pereira de Castro – https://en.wikipedia.org/wiki/Am%C3%ADlcar_de_Castro ) In a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n   \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. Draw with absolute\, relative rectangular\, and polar co-ordinates Distance and angle constraints Viewports and construction planes Model in 3-D space Elevator mode Rectangle command and its options Point selection with object snaps Analysis commands: length\, distance\, angle\, radius Draw circles and arcs Draw ellipses and polygon curves Model free-form curves Create helix and spiral curves  \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes Introduction to NURBS modelling concepts and terminology Free-form curves Control point editing of curves and surfaces Rebuild curves and surfaces Create deformable shapes Curve creation through projection Split surfaces with curves and surfaces Blend between two surfaces Make 2D drawings from 3D Objects  \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. Create model primitives and solid text Model with pipe and extrude Modifying solids with Boolean Tools Surface properties and UV analysis Extrude and loft surfaces Revolve curves into surfaces Sweep 1 and 2 rail curves Surface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Chapel)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/concha-acoustica-rhino-lvl-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20200704T100000
DTEND;TZID=Europe/Athens:20200706T180000
DTSTAMP:20160819T122002Z
CREATED:20160819T122002Z
LAST-MODIFIED:20160819T122002Z
UID:28503-1593856800-1594058400@demo1.wemakeweb.gr
SUMMARY:Subdivision Strategies II - Gh level 1
DESCRIPTION:“ Subdivision Strategies II – Gh lvl. 1 ” is a 3-day (24-hour) entry level Grasshopper marathon workshop\, dealing with the implementation of basic subdivision and folding strategies in architectural design. In this workshop\, we are focusing in data-driven design and advanced mesh modeling techniques\, from wrapping to iterative subdivisions\, to create elaborate\, intricate models both for form finding as well as for analysis and fabrication. During the course of this class\, you’ll learn and comprehend the fundamentals of visual programming with Grasshopper3d\, and move quickly from simple data structure management to complex generative modelling. \nThis 3 days event is designed for everyone who is interested in gaining basic computational design skills\, with a focus on design analysis and optimisation\, for the purposes of digital fabrication. During these days\, you will be introduced to process-oriented design\, you will gain access to a wide range of form-finding tools and techniques and you will learn ways of preparing your ideas for prototyping and fabrication. \n \nCourse Outline\nIn this training course (Subdivision Strategies II – Gh lvl. 1) you will learn to create and edit grasshopper definitions and get acquainted with parametric modeling. This fast-moving class deals with most of Grasshopper’s core functionality\, ranging from curve editing and data-tree manipulations to logical gates and also gives you a first glimpse of Daniel Piker’s “Kangaroo” Grasshopper plug-in\, for physics simultation and optimization purposes. \nThe duration of the course is 24 hours. The course is intensive and spans two consecutive days of basic grasshopper training (10:00 to 19:00\, with a 1 hour lunch-break at 15:00) and one day\, oriented towards the design of our target project. \n \nStructure\nIn this class (Subdivision Strategies II – Gh lvl. 1)\, you will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids\, through computational methods. Information will be presented at an accelerated pace. \n \nExpected Outcomes \nAfter this course students are expected to be able to: \n\nCreate parametric models\nUnderstand algorithmic design principles\nUtilise basic parametric tools\, such as attractors and morphing\nProduce custom grasshopper definitions\, according to their design intent\nPrepare 3d models for fabrication with 3d-printing and cnc cutting technologies\n\n  \nCurriculum\nAt decode™ we believe effective training needs an intriguing goal instead of generic exercises. Most of the tutorials will be presented as part of a design process\, in which we will be doing structural analysis and redesigning well-acclaimed architectural projects\, as well as creating new objects from scratch. In this way each student will be guided through the process of completing a set of challenging and interesting design projects\, leading up to the final design goal. \nDuring the 30-hour course\, the following concepts will be covered: \n\nAcquaintance with the Grasshopper3d interface\nVarious ways of data input and output of Grasshopper\nOperators\n\n \n\nAnalysis of geometry and parameter extraction\nData trees and lists management\nBoolean operations and conditionals\n\n\n\nBasic functions for the dynamic generation and manipulation of geometry\nTransformations\, population and morphing\nPattern generation\nAttractors & Vector fields\nTriangulation algorithms\nQuad planarization\nUnrolling\, nesting and tagging for fabrication.\n\n \n \nPre-requisites\nRequires Windows skills and desire to create. Previous rhino3d modeling experience is deemed greatly helpful but not required. A general understanding of basic mathematical principles is also considered helpful\, but an explanatory lecture will be given where needed. \nAll participants are required to have: \n\nTheir personal laptop with them. Additional NUC computers can be provided after timely communication.\nRhinoceros3d 6 pre-installed. You can download a 90-days evaluation version from http://www.rhino3d.com/download\nLots of patience and positive thinking\, learning is fun after all!
URL:https://demo1.wemakeweb.gr/event/subdivision-strategies-ii-gh-level-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Grasshopper3D,Laser Cutting,Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20191116T100000
DTEND;TZID=Europe/Athens:20191117T180000
DTSTAMP:20180620T154955Z
CREATED:20180620T154955Z
LAST-MODIFIED:20180620T154955Z
UID:27705-1573898400-1574013600@demo1.wemakeweb.gr
SUMMARY:Heydar Aliyev Center - Rhino Lvl 1
DESCRIPTION:Heydar Aliyev Center by Zaha Hadid Architects – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion.\n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling a simplified version of the iconic “Heydar Aliyev Center“. The cultural center that the vanguard duo\, Zaha Hadid and Patrik Schumacher\, has built in Baku\, Azerbaijan\, stands amongst the most outstanding examples of free-form design and breaks from the rigid and often monumental Soviet architecture that is so prevalent in Baku\, aspiring instead to express the sensibilities of Azeri culture and the optimism of a nation that looks to the future. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n  \n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves \n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects \n \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Chapel)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/baku/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20191109T100000
DTEND;TZID=Europe/Athens:20191110T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:29009-1573293600-1573408800@demo1.wemakeweb.gr
SUMMARY:Vray Next for Rhino | Therme Vals Vray Study
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nVray Next for Rhino | Therme Vals Vray Study\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο Therme Vals Vray Study είναι ένα 2ήμερο σεμινάριο που αποτελείται από δύο διαδοχικές ενότητες\, 8ωρη εξοικείωση με το εργασιακό περιβάλλον\, ένα 8ωρο εκπαιδευτικό πρόγραμμα για την απόδοση της εσωτερικής σκηνής του χώρου. \nTo Therme Vals Vray Study – Vray for Rhino  Master class είναι ένα μάθημα φωτορεαλιστικής απεικόνισης 2 ημερών ενός εσωτερικού αρχιτεκτονικού χώρου. Αυτό το 16ωρο μάθημα έχει σχεδιαστεί για όλους όσους ενδιαφέρονται να αποκτήσουν δεξιότητες οπτικοποίησης\, με αποτέλεσμα μια επαγγελματική φωτορεαλιστική εξωτερική σκηνή. Οι μαθητές ακολουθούν μια γραμμική διαδικασία από την κατανόηση της σύνθεσης της εικόνας και της θεωρίας των χρωμάτων\, τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και την αναπαραγωγή φυσικών ακριβών υλικών. Το εργαστήριο θα ολοκληρωθεί με τεχνικές και τεχνάσματα μετά την παραγωγή στο Photoshop. Οι πληροφορίες θα ρέουν με επιταχυνόμενο ρυθμό. \nΗ συνολική διαδικασία θα είναι αρκετά κοντά στο επίπεδο αρχάριων\, έτσι ώστε ακόμη και άνθρωποι που δεν έχουν συνεργαστεί με συναφή προγράμματα μέχρι στιγμής θα είναι εύκολα σε θέση να ακολουθήσουν. Συνιστάται ιδιαίτερα να παρακολουθήσετε ολόκληρο το μάθημα για να κατανοήσετε πλήρως τη ροή εργασίας μέχρι το αποτέλεσμα. Οποιαδήποτε εμπειρία με τη λογική του προγράμματος Rhinoceros είναι χρήσιμη αλλά δεν απαιτείται. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nTherme Vals Vray Study is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the interior scene of the house. \nTherme Vals Vray Study – Vray for Rhino Master class is a 2 day rendering course of an interior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace. \nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow. It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”29017″ style_type=”none” stylecolor=”” hover_type=”zoomout” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/1-4.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_2″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΔιακεκριμένα χαρακτηριστικά του εργαστηρίου / Δεξιότητες\n\n[/fusion_text][fusion_text] \nΣτο decode ™ η αποτελεσματική εκπαίδευση επιτυγχάνεται μέσω ενός ενδιαφέροντος στόχου σε αντίθεση με τις γενικές ασκήσεις. \nΣε αυτό το μάθημα\, θα κινηθείτε συστηματικά στο περιβάλλον του χρήστη\, στις V-ray physical camera settings\,στο concept του global και indirect φωτισμού\, στα frame buffer channels\, στη δημιουργία υλικού και ακατέργαστου αποτελεσμάτος εικόνα. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nProminent Features of the Workshop/ Skills developed\n[/fusion_text][fusion_text] \nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. \nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, frame buffer channels\, material creation and raw image results. \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”29017″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/1-4.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΔομή \nΣε αυτό το εκπαιδευτικό μάθημα θα μάθετε να δημιουργείτε φωτορεαλιστικές εσωτερικές απεικονίσεις\, χρησιμοποιώντας V-ray για Rhino. Το εντατικό μάθημα καλύπτει το μεγαλύτερο μέρος της λειτουργικότητας του V-ray\, όσον αφορά τη ρύθμιση μιας εσωτερικής σκηνής. Θα εξοικειωθείτε με το λογισμικό του Rhino / V-ray\, θα κατανοήσετε διαφορετικούς τύπους φωτός \, θα δημιουργήσετε μια σειρά φυσικών υλικών Vray\, θα εξοικειωθείτε με τις παραμέτρους ποιότητας της εικόνας και θα αποκτήσετε συγκεκριμένες γνώσεις για την αντιμετώπιση κάθε εσωτερικού χώρου\, ανεξάρτητα από την πολυπλοκότητα της σκηνής. Η διάρκεια του μαθήματος είναι 16 ώρες και το σύνολο του σεμιναρίου είναι 2 συνεχείς ημέρες. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nStructure \nIn this training course you will learn to create photorealistic interior visualizations\, using the V-ray for Rhino render engine. This fast moving class covers most of V-ray’s functionality\, regarding interior scene setup. You will systematically move through\, the Rhino/V-ray interface\, understand different V-ray light types\, create an array of physical accurate materials in V-ray\, get familiar with image quality parameters\, thus acquiring concrete knowledge for coping with any interior visualization\, regardless complexity of the scene. The duration of the course is 16 hours. The course in intensive and spans 2 consecutive days. \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nΣτο decode ™ η αποτελεσματική εκπαίδευση επιτυγχάνεται μέσω ενός πραγματικού αρχιτεκτονικού έργου. Όλα τα υλικά Vray θα διδαχθούν στην σκηνή Peter Zumthor Therme Vals η οποία θα είναι έτοιμη για φωτορεαλιστική απεικόνηση. Με αυτόν τον τρόπο\, κάθε φοιτητής θα καθοδηγείται από την εμπειρία της ολοκλήρωσης ενός απαιτητικού και ενδιαφέροντος έργου οπτικοποίησης\, την οικοδόμηση γνώσης και αυτοπεποιθησης για την διαχείρηση διαφόρων στησιμάτων της σκηνής\, όπως ένας επαγγελματίας. Μέσα από τα βήματα της Therme Vals θα καλύπτονται οι ακόλουθες έννοιες. \n\nΕπαφή με τα viewport του Rhino\nΠλοηγηση στον τρισδιάστατο χώρο\nΕργασία με  συτημα Rhino layering για φωτορεαλισμό.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nΦωτισμός της σκηυνής with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nΈμμεσος φωτισμός -Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nΣύνθεση Photoshop layers και βασικές τεχνικές επεξεργασίας.\n\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Peter Zumthor Therme Vals scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Therme Vals rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id=”29018″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/2-2.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nPortal Lighting method\nRectangular lights\nDome lights\n\n[/fusion_text][fusion_imageframe image_id=”29019″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/3-1.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id=”29020″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/4-1-1.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”29013″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/5.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nΜετά από αυτο το σεμινάριο ο μαθητής: \n\nΘα μπορέι να κινηθεί άνετα στα V-ray for Rhino menus.\nΘα καταλαβαίνει τα είδη V-ray light και τις τεχνικές φωτισμού μίας σκηνής.\nΘα μπορέι να φτιάχνει τα δικά του υλικά από την αρχή.\nΘα κατανοεί τις έννοιες της ποιότητας δειγματοληψίας και θα εναλλάσεται αποτελεσματικά μεταξύ διαφορετικών ρυθμίσεων.\nΘα παράγει raw image files και θα αξιοποιήσει τα VFB channels.\nΘα μπορέσει να “φέρει στην ζωή” την εικόνα του με βασική επεξεργασία στο Photoshop.\n\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id=”29014″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/6-2.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nΚοινό \nΑυτό το μάθημα απευθύνεται σε αρχιτέκτονες\, εσωτερικούς και βιομηχανικούς σχεδιαστές και φυσικά στους λάτρεις του σχεδιασμού που επιθυμούν να μάθουν αποτελεσματικά τις έννοιες και τα χαρακτηριστικά του λογισμικού μοντελοποίησης Rhinoceros και του V-ray for Rhino  σε ένα εντατικά προγραμματισμένο εκπαιδευτικό περιβάλλον. \nΠροϋποθέσεις \nΑπαιτεί τις δεξιότητες των Windows και την επιθυμία να παράγει εντυπωσιακά γραφικά. Η προηγούμενη εμπειρία με τη διασύνδεση Rhinoceros χρήσιμη αλλά δεν απαιτείται. Εάν οι εκπαιδευόμενοι έχουν προσπαθήσει να εργαστούν μέσω προγραμμάτων διδασκαλίας για αξιολόγηση\, φοιτητική ή εμπορική έκδοση του V-ray για Rhino\, αυτό θα βοηθήσει.) Εάν θέλετε μια έκδοση αξιολόγησης\, παρακαλούμε επικοινωνήστε μαζί μας στο info@formdecode.com. \nΌλοι οι συμμετέχοντες θα πρέπει να εξετάσουν τα εξής: \n\n-Το decode ™ παρέχει στους υπολογιστές PCs κατόπιν αιτήσεως τους μαθητές που το ζητούν\, αλλά μπορείτε ακόμα να φέρετε το δικό σας φορητό υπολογιστή αν προτιμάτε να το κάνετε. \n-Σε περίπτωση που αποφασίσετε να εργαστείτε μέσω του προσωπικού σας φορητού υπολογιστή τότε πρέπει να έχετε:\n– Εγκατεστημένο το Rhinoceros3d V6.0. Μπορείτε να κατεβάσετε μια έκδοση αξιολόγησης από http: //www.rhino3d.com/\n-Vray Next για Rhino 6.0 εγκατεστημένο. Μπορείτε να κατεβάσετε μια δοκιμαστική έκδοση από http: //www.chaosgroup.com\nΝα είστε στο decode ™ τουλάχιστον 15 λεπτά πριν από την ώρα έναρξης του εργαστηρίου. \nYπομονή και θετική σκέψη\, ετσι κι αλλιώς η μάθηση είναι διασκέδαση! \n[/fusion_text][fusion_text] \nTarget Audience \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nPre-requisites \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n\nRhinoceros3d V6.0 installed. You can download an evaluation version fromhttp://www.rhino3d.com/\nVray Next for Rhino 6.0 installed. You can download a demo version fromhttp://www.chaosgroup.com\n\n\nBe at decode™ at least 15min before the workshop start hour.\n\nHave lots of patience and positive thinking\, learning is fun after all! \n[/fusion_text][fusion_imageframe image_id=”29015″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/7-1.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/vray-next-for-rhino-therme-vals-vray-study/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20190209T100000
DTEND;TZID=Europe/Athens:20190210T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:28646-1549706400-1549821600@demo1.wemakeweb.gr
SUMMARY:Vray_3.6 for Rhino | Hover House
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nVray_3.6 for Rhino | Hover House\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο Hover House είναι ένα διήμερο σεμινάριο Vray for Rhino που αποτελείται από δύο μέρη. Την πρώτη μέρα οι συμμετέχοντες θα εξοικοιωθούν με το περιβάλλον εργασίας του V Ray for Rhino και τη δεύτερη θα αποδόσουν φωτορεαλιστικά την εξωτερική σκηνή της κατοικίας. \nTo Hover House –  Vray for Rhino είναι ένα σεμινάριο για την φωτορεαλιστική απεικόνιση αρχιτεκτονικών σχεδίων. Απευθύνεται σε όσους ενδιαφέρονται να αποκτήσουν δεξιότητες απεικόνισης\, δημιουργώντας μια επαγγελματική φωτορεαλιστική εξωτερική σκηνή. Οι συμμετέχοντες θα ακολουθήσουν μια γραμμική διαδικασία\, από την κατανόηση της σύνθεσης της εικόνας και τη θεωρία του χρώματος μέχρι τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και υλικών. Το σεμινάριο θα ολοκληρωθεί με post-production τεχνικές στο Photoshop. \nΗ συνολική διαδικασία θα είναι αρκετά κοντά στο αρχάριο επίπεδο\, έτσι όσοι δεν είναι εξοικειωμένοι με συναφή προγράμματα θα μπορούν εύκολα να ακολουθήσουν. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nHover House Vray for Rhino is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the exterior scene of the house. \nHover House – Vray for Rhino Master class is a 2 day rendering course of an exterior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow.It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”28358″ style_type=”none” stylecolor=”” hover_type=”zoomout” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/1_Materias_AssetEditor.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id=”28359″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/2_Materials_AssetEditor..jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id=”28360″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/3_Settings_AssetEditor.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id=”28361″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/4_Texture-Mapping.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id=”28362″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/5_V-Ray-Fur.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”28363″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/6_Dome-Light_HDRI.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id=”28364″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/7_V-Ray_Interactive.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id=”28365″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/8_Photoshop_Image.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/vray_3-6-for-rhino-hover-house-3/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20181208T100000
DTEND;TZID=Europe/Athens:20181209T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:28461-1544263200-1544378400@demo1.wemakeweb.gr
SUMMARY:Vray_3.6 for Rhino | Hover House
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nVray_3.6 for Rhino | Hover House\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο Hover House είναι ένα διήμερο σεμινάριο Vray for Rhino που αποτελείται από δύο μέρη. Την πρώτη μέρα οι συμμετέχοντες θα εξοικοιωθούν με το περιβάλλον εργασίας του V Ray for Rhino και τη δεύτερη θα αποδόσουν φωτορεαλιστικά την εξωτερική σκηνή της κατοικίας. \nTo Hover House –  Vray for Rhino είναι ένα σεμινάριο για την φωτορεαλιστική απεικόνιση αρχιτεκτονικών σχεδίων. Απευθύνεται σε όσους ενδιαφέρονται να αποκτήσουν δεξιότητες απεικόνισης\, δημιουργώντας μια επαγγελματική φωτορεαλιστική εξωτερική σκηνή. Οι συμμετέχοντες θα ακολουθήσουν μια γραμμική διαδικασία\, από την κατανόηση της σύνθεσης της εικόνας και τη θεωρία του χρώματος μέχρι τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και υλικών. Το σεμινάριο θα ολοκληρωθεί με post-production τεχνικές στο Photoshop. \nΗ συνολική διαδικασία θα είναι αρκετά κοντά στο αρχάριο επίπεδο\, έτσι όσοι δεν είναι εξοικειωμένοι με συναφή προγράμματα θα μπορούν εύκολα να ακολουθήσουν. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nHover House Vray for Rhino is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the exterior scene of the house. \nHover House – Vray for Rhino Master class is a 2 day rendering course of an exterior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow.It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”28358″ style_type=”none” stylecolor=”” hover_type=”zoomout” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/1_Materias_AssetEditor.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id=”28359″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/2_Materials_AssetEditor..jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id=”28360″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/3_Settings_AssetEditor.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id=”28361″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/4_Texture-Mapping.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id=”28362″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/5_V-Ray-Fur.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”28363″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/6_Dome-Light_HDRI.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id=”28364″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/7_V-Ray_Interactive.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id=”28365″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/8_Photoshop_Image.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/vray_3-6-for-rhino-hover-house-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20181201T100000
DTEND;TZID=Europe/Athens:20181202T180000
DTSTAMP:20180305T121121Z
CREATED:20180305T121121Z
LAST-MODIFIED:20180305T121121Z
UID:28350-1543658400-1543773600@demo1.wemakeweb.gr
SUMMARY:Vray_3.6 for Rhino | Hover House
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nVray_3.6 for Rhino | Hover House\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο Hover House είναι ένα διήμερο σεμινάριο Vray for Rhino που αποτελείται από δύο μέρη. Την πρώτη μέρα οι συμμετέχοντες θα εξοικοιωθούν με το περιβάλλον εργασίας του V Ray for Rhino και τη δεύτερη θα αποδόσουν φωτορεαλιστικά την εξωτερική σκηνή της κατοικίας. \nTo Hover House –  Vray for Rhino είναι ένα σεμινάριο για την φωτορεαλιστική απεικόνιση αρχιτεκτονικών σχεδίων. Απευθύνεται σε όσους ενδιαφέρονται να αποκτήσουν δεξιότητες απεικόνισης\, δημιουργώντας μια επαγγελματική φωτορεαλιστική εξωτερική σκηνή. Οι συμμετέχοντες θα ακολουθήσουν μια γραμμική διαδικασία\, από την κατανόηση της σύνθεσης της εικόνας και τη θεωρία του χρώματος μέχρι τη δημιουργία και τον έλεγχο των ρυθμίσεων φωτισμού και υλικών. Το σεμινάριο θα ολοκληρωθεί με post-production τεχνικές στο Photoshop. \nΗ συνολική διαδικασία θα είναι αρκετά κοντά στο αρχάριο επίπεδο\, έτσι όσοι δεν είναι εξοικειωμένοι με συναφή προγράμματα θα μπορούν εύκολα να ακολουθήσουν. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nHover House Vray for Rhino is a 2-day event – the workshop consists of two consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour training course for rendering the exterior scene of the house. \nHover House – Vray for Rhino Master class is a 2 day rendering course of an exterior architectural visualisation. This 16-hour course is designed for everyone who is interested in gaining visualization skills\, resulting in a professional level photorealistic exterior scene. Students follow a linear process from understanding image composition and color theory\, to creating and controlling lighting set-ups and reproducing physical accurate materials. Workshop will conclude with post-production techniques and tricks in Photoshop. Information will flow in an accelerated pace.\nThe overall process will be close enough to the beginner level so that even people who have not work with related programs so far will be easily able to follow.It is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. Any experience with Rhinoceros interface helpful but not required. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”28358″ style_type=”none” stylecolor=”” hover_type=”zoomout” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/1_Materias_AssetEditor.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCase Study\n[/fusion_text][fusion_text]At decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nIn this class\, you will systematically move through the user interface\, V-ray physical camera settings\, the concepts of global and indirect illumination\, HDRI Lighting\, V-ray Fur\, frame buffer channels\, material creation and raw image results.[/fusion_text][fusion_imageframe image_id=”28359″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/2_Materials_AssetEditor..jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCurriculum\n[/fusion_text][fusion_text] \nAt decode™  effective training is achieved through a real-life project setting instead of generic exercises. All V-ray material will be taught by getting the Olson_Kunding Hover Residence scene ready for final render. In this way each student will be guided through the experience of completing a challenging and interesting visualization project\, building up knowledge and confidence for dealing with various scene setups\, just like a professional would. Through the Hover House rendering steps the following concepts will be covered: \n\nGet acquainted with the Rhino viewports.\nNavigate around model space.\nRhino layering system for rendering purposes.\nV-ray camera set-up.\nGlobal Illumination(GI) lighting.\nLighting the scene with V-ray lights.\nMaterial editor\nImage sampling techniques- DMC Sampler\nIndirect illumination-Primary/Secondary bounces calculation algorithms\nV-ray frame buffer (VFB) channels\nPhotoshop layers composition and basic post production techniques.\n\n[/fusion_text][fusion_imageframe image_id=”28360″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/3_Settings_AssetEditor.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Option Editor\n[/fusion_text][fusion_text] \n\nGlobal Switches\nGlossy Effects\nMaterials Override\nV-ray physical camera: shutter speed\, aperture\, film ISO\, white balance\nEnvironment lighting set-up: GI(skylight)\, Vray SunLight System \, HDRI Lighting Method\nImage Sampling: Fixed rate\, Adaptive DMC\, Adaptive subdivision\nAntialiasing filters: Area\, Lanczos\, Catmull-Rom\nDMC sampler: Noise treshold\, Min. samples\, Global subdivisions multiplier\nColor mapping: Linear multiply\, Reinhard\nVFB channels: RGB\, Alpha\, RenderID\, Extra Tex\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nAmbient occlusion\nV-ray Fur Object\n\n[/fusion_text][fusion_imageframe image_id=”28361″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/4_Texture-Mapping.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nV-ray Lights\n[/fusion_text][fusion_text] \n\nV-ray sunlight system\nHDRI based lighting\nRectangular lights\nDome lights\nIES lights\n\n[/fusion_text][fusion_imageframe image_id=”28362″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/5_V-Ray-Fur.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nMaterial Creation & Texture mapping\n[/fusion_text][fusion_text] \n\nCreate standard material\nCreate your very own custom materials from scratch\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nEmmisive materials\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nMatch mapping\nAssigning coordinates\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”” bottom_margin=”” border_size=”” icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”28363″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/6_Dome-Light_HDRI.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the V-ray for Rhino menus.\nUnderstand different V-ray light types and scene-lighting techniques.\nCreate your very own custom materials from scratch.\nUnderstand sampling quality concepts and efficiently alternate between different setups.\nProduce raw image files and utilize VFB channels.\nBring “to life” your images through basic post-production steps in Photoshop.\n\n[/fusion_text][fusion_imageframe image_id=”28364″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/7_V-Ray_Interactive.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to produce stunning visuals. Previous experience with Rhinoceros interface helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student or commercial version of V-ray for Rhino\, this will help.) If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n-Rhinoceros3d V6.0 installed. You can download an evaluation version from http://www.rhino3d.com/\n-Vray 3.6 for Rhino 6.0 installed. You can download a demo version from http://www.chaosgroup.com\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][fusion_imageframe image_id=”28365″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/8_Photoshop_Image.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/vray_3-6-for-rhino-hover-house/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20181124T100000
DTEND;TZID=Europe/Athens:20181125T180000
DTSTAMP:20171115T224050Z
CREATED:20171115T224050Z
LAST-MODIFIED:20171115T224050Z
UID:26328-1543053600-1543168800@demo1.wemakeweb.gr
SUMMARY:Felix Candela's Chapel - Rhino Lvl 1
DESCRIPTION:St Vincent Paul Chapel by Felix Candela – Rhino Lvl 1\nThis course is for anyone new to Rhino 6. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion. \n[fusion_builder_container hundred_percent=”yes” overflow=”visible”][fusion_builder_row][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”] \nSt Vincent Paul Chapel Rhino lvl 1 \n\nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the iconic “Capilla de San Vicente de Paúl“. The chapel that the vanguard architect\, Felix Candela\, has built in Mexico City\, is amongst the most outstanding examples of structural ingenuity and formal experimentation within the modernist movement and is stil in use today. It is a  thin shell structure consisting of three hyperbolic paraboloids\, following on the footsteps of the legendary Xenakis’ Philips Pavilion. \n \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n\nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves\n\n \nFollowed by more on Curves\, Display\, and Editing\nDiscover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids. \n\nPan\, zoom and reset model views\nEdit curves with fillet and chamfer\nLoft and extrude curves\nGeneral editing: move\, copy\, rotate\, mirror\, scale\nArray polar and rectangular\nBoolean union\, difference\, and intersection\nOffset curves and surfaces\nTrim and split for curves and surfaces\nExtend and extend to surface\n\n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \n\nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects\n\nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \n\nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves\n\n[/fusion_builder_column][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”] \n \n(Animation made at UNAM School of Architecture\, All rights reserved.) \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Chapel)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n  \n[/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/candela/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20181013T100000
DTEND;TZID=Europe/Athens:20181014T180000
DTSTAMP:20180919T100915Z
CREATED:20180919T100915Z
LAST-MODIFIED:20180919T100915Z
UID:28301-1539424800-1539540000@demo1.wemakeweb.gr
SUMMARY:Arduino workshop for an interactive artistic project
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nArduino workshop for an interactive artistic project\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nIn this 2 day workshop\, you will learn how to program an Arduino board\, basic electronics and lasercutting while being part of a collaborative artistic project. \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCase Study\n[/fusion_text][fusion_text] \nA number of modular interactive lighting devices\, each one fabricated and programmed during the workshop\, will be used for a composition projected onto outdoor elements such as facades\, street furniture\, trees\, pavements etc. This projection composition will be collectively created in situ in various architecturaly interesting locations in Athens. The responsive designs  will temporarily become part of the urban landscape as the group walks at a set itenerary and will be available to revisit after having being documented. \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nBy the end of the workshop\, you will be able to\n• understand the basic principles of interaction design\n• understand the potential of physical computing and digital fabrication in art\, design and architecture\n• program microcontrollers using the Arduino platform\n• co-create a collective artistic project\n• design patterns in Rhinoceros 3d design software to be lasercut on cardboard\n• understand the lasercutter’s basic functions\n[/fusion_text][fusion_imageframe image_id=”28309″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”center” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/09/OliviaAlexWorshopArduino_02-e1537352501355.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis workshop is for people interested in the application of technology for creative projects.You are not expected to have prior experience in programming\, electronics or digital fabrication. You should however be creative\, be familiar with the use of 2D design software \, be motivated to learn and develop simple code and most importantly to be willing to work with others to create a collective outcome. \nYou are expected to bring your laptops and to have pre-installed : \n1.90 DAY FREE TRIAL VERSION of Rhinoceros 3d\, latest version https://www.rhino3d.com/download Read the system requirements prior to download here https://www.rhino3d.com/5/system_requirements and\n2. Arduino IDE https://www.arduino.cc/en/Main/Software\nIn case you cannot bring a laptop please get in touch with us to arrange having a computer for you! \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/arduino-workshop-for-an-interactive-artistic-project/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Laser Cutting,Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Olivia Kotsifa":MAILTO:olivia@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20180428T100000
DTEND;TZID=Europe/Athens:20180429T180000
DTSTAMP:20180308T125825Z
CREATED:20180308T125825Z
LAST-MODIFIED:20180308T125825Z
UID:26884-1524909600-1525024800@demo1.wemakeweb.gr
SUMMARY:Rhino for jewelry Level 1
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nRhino for jewelry Level 1\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο σεμινάριο “Rhino for jewelry level 1” απευθύνεται σε όσους ενδιαφέρονται για το σχεδιασμό κοσμημάτων και έρχονται πρώτη φορά σε επαφή με το Rhino 6. Σε αυτό το μάθημα θα δημιουργήσουμε και θα επεξεργαστούμε τρισδιάστατα μοντέλα. Το σεμινάριο καλύπτει τα βασικά εργαλεία του Rhino καθώς και προηγμένες εντολές σχεδίασης. Θα εξοικειωθείτε με το περιβάλλον του Rhino 6\, τις εντολές\, τη δημιουργία και την επεξεργασία καμπυλών\, επιφανειών και στερεών\, μέσα από βασικές τεχνικές κατασκευής κοσμημάτων.\nΤο σεμινάριο εντατικής παρακολούθησης(16 ώρες) πραγματοποιείται δύο συνεχόμενες μέρες(10.00-18.00). Στο πλαίσιο της παρακολούθησης κάθε συμμετέχοντας θα έχει πρόσβαση στο υλικό του μαθήματος(260 σελίδες). \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nThis course is for newcomers to Rhino 6\, specifically interested in jewelry design. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids\, while taking into account basic techniques and limitations of jewelry fabrication.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”26887″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/4.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCase Study\n[/fusion_text][fusion_text] \nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling a unique jewelry object; a simple weding band (first day) and then an organic two part ring. The ring follows in the tradition of what has come to be known as “architectural jewelry” and is especially designed to gradually cover the basic steps needed to be part of an organic workflow for a young jewelry designer. \nIn a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. While working on this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n[/fusion_text][fusion_imageframe image_id=”26885″ style_type=”none” stylecolor=”” hover_type=”liftup” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/7.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPrecision Modelling\n[/fusion_text][fusion_text] \nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Use free-form curves and compare interpolated and control points curves. \n\nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves\n\n[/fusion_text][fusion_imageframe image_id=”26886″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/8.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nFollowed by more on Curves\, Display\, and Editing\n[/fusion_text][fusion_text] \nDiscover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids. \n\nPan\, zoom and reset model views\nEdit curves with fillet and chamfer\nLoft and extrude curves\nGeneral editing: move\, copy\, rotate\, mirror\, scale\nArray polar and rectangular\nBoolean union\, difference\, and intersection\nOffset curves and surfaces\nTrim and split for curves and surfaces\nExtend and extend to surface\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nIntermediate Edit and Surfacing Commands\n[/fusion_text][fusion_text] \nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \n\nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nAdvanced Surfacing and Solids\n[/fusion_text][fusion_text] \nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \n\nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves\n\n[/fusion_text][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_imageframe image_id=”26888″ style_type=”none” stylecolor=”” hover_type=”none” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/6.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nRequires Windows skills and desire to create. \nAll participants are required to have:\n*Their personal laptop with them. Additional NUC computers can be provided after timely communication.\n*Rhinoceros3d V6.0 pre-installed. You can download a 90-days evaluation version from https://www.rhino3d.com/download\n*Lots of patience and positive thinking\, learning is fun after all! \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nSchedule\n[/fusion_text][fusion_text] \nPart 1 – day 1 Topic: Modeling in Rhino6\n10:00-11:00 Introduction\, Rhino interface\, panning & zooming\n11:00-12:00 Layers / Object Properties / Basic design commands\n12:00-13:00 Rhino geometry types / theory\n13:00-14:00 Lunch\n14:00-16:00 Creating Geometry\n16:00-18:00 Modeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining. \nPart 2– day 2 Topic: Modeling in Rhino6\n10:00-13:00 Surfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n13:00-14:00 Lunch\n14:00-16:00 Modeling practice\n16:00-18:00 Detailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization. \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/rhino-for-jewelry-level-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Jewelry,Rhino3D,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Alexandros Karamanis":MAILTO:alexandros@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20180413T100000
DTEND;TZID=Europe/Athens:20180415T180000
DTSTAMP:20180306T120255Z
CREATED:20180306T120255Z
LAST-MODIFIED:20180306T120255Z
UID:26893-1523613600-1523815200@demo1.wemakeweb.gr
SUMMARY:Rhino+VRay - Folding Walls Interior
DESCRIPTION:[fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” admin_toggled=”no”][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nFolding Walls Interior Rhino+Vray\n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nΤο τριήμερο σεμινάριο “Folding Walls Interior Rhino-Vray” αποτελείται από τρεις διαδοχικές ενότητες: την εξοικείωση με το περιβάλλον του Rhino του Vray\, τη δημιουργία του μοντέλου και τη φωτορεαλιστική απόδοση του. \nΤο σεμινάριο απευθύνεται σε όσους ενδιαφέρονται για το σχεδιασμό εσωτερικών χώρων και έρχονται πρώτη φορά σε επαφή με το Rhino . Σε αυτό το μάθημα θα δημιουργήσουμε και θα επεξεργαστούμε τρισδιάστατα μοντέλα. Το σεμινάριο καλύπτει τα βασικά εργαλεία του Rhino καθώς και προηγμένες εντολές σχεδίασης. Θα εξοικειωθείτε με το περιβάλλον του Rhino\, τις εντολές\, τη δημιουργία και την επεξεργασία καμπυλών\, επιφανειών και στερεών. \nΜε την ολοκλήρωση του σεμιναρίου όλοι οι συμμετέχοντες θα λάβουν επίσημη πιστοποίηση από τη McNeel. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_2″ layout=”1_2″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nFolding Walls Interior Rhino – Vray is a 3-day event – the workshop consists of three consecutive sections\, an 8-hour familiarization with the work environment\, an 8-hour modelling tutorial\, and an 8-hour training course for rendering the interior of the lab. \nThis course is for anyone new to Rhino. Recognised as an official introductory course all trainees receive an Official McNeel Rhino level 1 Certificate. In this course you will learn to create and edit accurate free form 3d NURBS models. This class covers most of Rhino’s functionality\, including the most advanced surfacing commands along with the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe lesson is designed for everyone who is interested in gaining basic modelling skills\, and also on preparing a good level interior rendering scene\, in a tight time schedule! Students follow a linear process from draft\, to modelling in Rhino 3D\, to photorealistic rendering in Vray. Information will flow in an accelerated pace so familiarity with any CAD program is considered necessary for attendance. The overall process will be close enough to the beginner level so that even people who have only worked with 2D CAD programs so far will be easily able to follow. \nIt is strongly recommended to attend the whole course to get a complete understanding of the workflow until the result. \n[/fusion_text][/fusion_builder_column][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_imageframe image_id=”26838″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/R3-800×475.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nCase Study\n[/fusion_text][fusion_text] \nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises.\nAll Rhino Level 1 teaching material will be taught by modelling a lab scene to make the student familiar with interior design and needs. The virtual workshop scene will be analysed in sections (frame\, walls\, openings\, stairs\, furniture\, etc.) and precisely designed. In a step-by-step modelling method\, each student will be guided by the experience of completing a challenging and interesting project planning and managing orders in synergy to complete this basic design effort in a professional manner.\nThe duration of every course is 24 hours. The course is intensive and spans three consecutive days (10:00 to 18:00). \n[/fusion_text][fusion_imageframe image_id=”26824″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/R4-800×475.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPrecision Modelling\n[/fusion_text][fusion_text] \nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Draw free-form curves and compare interpolated and control points curve. \n\nDraw with absolute\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\n\n[/fusion_text][fusion_imageframe image_id=”26842″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/R1-800×475.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nFollowed by more on Curves\, Display\, and Editing\n[/fusion_text][fusion_text] \nDiscover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids. \n\nPan\, zoom and reset model\nEdit curves with fillet/chamfer\nLoft and extrude\nGeneral editing: move\, copy\, rotate\, mirror\,\nArray commands\nBoolean union\, difference\nOffset curves and surfaces\nTrim and split for curves\nExtend and extend to surface\n\n[/fusion_text][fusion_imageframe image_id=”26844″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/R2-800×475.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nIntermediate Edit and Surfacing Commands\n[/fusion_text][fusion_text] \nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \n\nCreate model primitives and solid\nModel with pipe and extrude\nModifying solids with Boolean tools\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rails\n\n[/fusion_text][fusion_imageframe image_id=”26845″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/R5-800×483.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nAdvanced Surfacing and Solids\n[/fusion_text][fusion_text] \nFolding Walls Interior – Vray 3 for Rhino is an intro 8-hours course of a basic architectural interior set up scene. Information will flow in an accelerated pace. \n\nMove comfortably around the V-ray for Rhino menus\nRhino layering system for rendering purposes\nV-ray camera set-up\nLighting the scene with V-ray lights\nV-ray sunlight system\nRectangular lights\nMaterial editor\nCreate standard material\nCreate your very own custom materials from scratch\nApply materials to geometry\nTexture mapping: box mapping\, surface mapping\, cylindrical mapping\, spherical mapping\nAssigning coordinates\nMatch mapping\nDiffuse color/map slot\nTransparency\nReflection: Color/TexFresnel\, Glossiness\nRefraction: IOR\, Glossiness\nGlobal Switches\nV-ray frame buffer (VFB) channels (RGB\, Alpha\, RenderID)\nOutput: Image aspect ratio\, get view aspect\nIndirect Illumination(GI): Irradiance map\, Light cache\, Brute force\nDraft Render\nFinalizing the scene\n\n[/fusion_text][fusion_imageframe image_id=”26849″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/VR_2-800×477.jpg[/fusion_imageframe][fusion_separator style_type=”default” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” sep_color=”” top_margin=”5″ bottom_margin=”” border_size=”0″ icon=”” icon_circle=”” icon_circle_color=”” width=”” alignment=”center” /][fusion_text] \nVRay Intro\n[/fusion_text][fusion_text] \nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \n\nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nBlend between two surfaces\nMake 2D drawings from 3D Objects\n\n[/fusion_text][fusion_imageframe image_id=”26852″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/VR_6-800×417.png[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nExpected Outcomes\n[/fusion_text][fusion_text] \nAfter this course the student is expected to be able to: \n\nMove comfortably around the Rhino modelling and Vray Interface\nIdentify when free form or precision modelling is required\nCreate and edit curves\, surfaces\, and solids\nUse modelling aids for accuracy\nProduce simple renderings of the Rhino models\n\n[/fusion_text][fusion_imageframe image_id=”26853″ style_type=”none” stylecolor=”” hover_type=”zoomin” bordersize=”” bordercolor=”” borderradius=”” align=”none” lightbox=”no” gallery_id=”” lightbox_image=”” alt=”” link=”” linktarget=”_self” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=””]http://www.decodefablab.com/wp-content/uploads/2018/03/VR_7-800×215.jpg[/fusion_imageframe][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nPre-requisites\n[/fusion_text][fusion_text] \nThis course is for architects\, interior and industrial designers and of course design enthusiasts who want to efficiently learn the concepts and features of the Rhinoceros modelling software and V-ray for Rhino render engine at an accelerated pace in an instructor-led environment. \nRequires Windows skills and desire to model. Previous drafting and modelling experience helpful but not required. If trainees have attempted to work through tutorials on either evaluation\, student of commercial version of Rhino\, this will help. If you would like an evaluation version\, please contact us at info@formdecode.com. \nAll participants should consider the following: \n\nTheir personal laptop with them. Additional NUC computers can be provided after timely communication.\nRhinoceros3d V5.0 installed. You can download an evaluation version from https://www.rhino3d.com\nVray 3.0 for Rhino 5.0 installed. You can download a demo version from https://www.chaosgroup.com/\nBe at decode™ at least 15min before the workshop start hour.\nLots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container][fusion_builder_container hundred_percent=”no” hundred_percent_height=”no” hundred_percent_height_scroll=”no” hundred_percent_height_center_content=”yes” equal_height_columns=”no” menu_anchor=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”center center” background_repeat=”no-repeat” fade=”no” background_parallax=”none” enable_mobile=”no” parallax_speed=”0.3″ video_mp4=”” video_webm=”” video_ogv=”” video_url=”” video_aspect_ratio=”16:9″ video_loop=”yes” video_mute=”yes” video_preview_image=”” border_size=”” border_color=”” border_style=”solid” margin_top=”” margin_bottom=”” padding_top=”” padding_right=”” padding_bottom=”” padding_left=””][fusion_builder_row][fusion_builder_column type=”1_1″ layout=”1_1″ spacing=”” center_content=”no” link=”” target=”_self” min_height=”” hide_on_mobile=”small-visibility\,medium-visibility\,large-visibility” class=”” id=”” background_color=”” background_image=”” background_position=”left top” background_repeat=”no-repeat” hover_type=”none” border_size=”0″ border_color=”” border_style=”solid” border_position=”all” padding_top=”” padding_right=”” padding_bottom=”” padding_left=”” dimension_margin=”” animation_type=”” animation_direction=”left” animation_speed=”0.3″ animation_offset=”” last=”no”][fusion_text] \nSchedule\n[/fusion_text][fusion_text] \nPart 1 – day 1 Topic: Modeling in Rhino\n10:00-11:00 Introduction\, Rhino interface\, panning & zooming\n11:00-12:00 Layers / Object Properties / Basic design commands\n12:00-13:00 Rhino geometry types / theory\n13:00-14:00 Lunch\n14:00-16:00 Creating Geometry\n16:00-18:00 Modeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining. \nPart 2 – day 2 Topic: Modeling in Rhino\n10:00-13:00 Surfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n13:00-14:00 Lunch\n14:00-16:00 Modeling practice\n16:00-18:00 Detailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization. \nPart 3 – day 3 Topic: Rendering in Vray for Rhino\n10:00- 11:00 Introduction to Vray Renderer / Vray for Rhino 5.0 interface /\nVray options\n11:00-12:00 Understanding Lighting basics / Sunlight System / Setting up the Camera & Color Mapping\n12:00-13:00 /Material Editor / Reflections – Refractions – Caustics / Bump Maps/ Assigning materials to model\n13:00-14:00 Lunch\n14:00-16:00 Mapping Coordinates / Using Lights / Draft Renders\n16:00 -18:00 Vray Settings – finalizing the scene / Final Rendering setup \n[/fusion_text][/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/folding-walls-interior-rhino-vray/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay,workshops
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vanessa Damouli":MAILTO:vanessa@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20180217T100000
DTEND;TZID=Europe/Athens:20180218T180000
DTSTAMP:20170912T210620Z
CREATED:20170912T210620Z
LAST-MODIFIED:20170912T210620Z
UID:26125-1518861600-1518976800@demo1.wemakeweb.gr
SUMMARY:Fixed gear bike - Rhino Lvl 1
DESCRIPTION:Fixed gear bike – Rhino Lvl 1\nThis course (“Fixed gear bike” – Rhino Lvl 1) is for anyone new to Rhino 5. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \nRecognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion. \n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling a fixed gear bicycle in full mechanical detail\, based on the frame of the legendary “Bianchi Campione del Mondo”. The iconic bicycle will be analysed in parts (chain\, crankset\, spokes\, saddle et.) and designed in precision. In a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy for the completion of this elaborate design endeavor\, in a professional manner. Through this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Draw free-form curves and compare interpolated and control points curves. \n\nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves\n\n \nFollowed by more on Curves\, Display\, and Editing\nDiscover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids. \n\nPan\, zoom and reset model views\nEdit curves with fillet and chamfer\nLoft and extrude curves\nGeneral editing: move\, copy\, rotate\, mirror\, scale\nArray polar and rectangular\nBoolean union\, difference\, and intersection\nOffset curves and surfaces\nTrim and split for curves and surfaces\nExtend and extend to surface\n\n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \n\nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects\n\nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \n\nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves\n\nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Bike)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.
URL:https://demo1.wemakeweb.gr/event/fixie/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
ATTACH;FMTTYPE=:
ORGANIZER;CN="Eftihis Efthimiou":MAILTO:eftihis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20170225T100000
DTEND;TZID=Europe/Athens:20170226T180000
DTSTAMP:20151127T173854Z
CREATED:20151127T173854Z
LAST-MODIFIED:20151127T173854Z
UID:25242-1488016800-1488132000@demo1.wemakeweb.gr
SUMMARY:Enter The Grid - Rhino Level 1
DESCRIPTION:Enter The Grid – Rhino Level 1\nThis course (Enter The Grid – Rhino L.1) is for anyone new to Rhino 5. Recognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \n  \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the Light-cycle and part of the Game-grid from the Movie Tron Legacy\, our models will be inspired from prize-winning designs by Daniel Simon and Joseph Kosinski. In a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy through various techniques. \n \nExpected Outcomes\nAfter this course (Enter The Grid – Rhino L.1) the student is expected to be able to: \n\nMove comfortably around the Rhino modelling\nIdentify when free form or precision modelling is required\nCreate and edit curves\, surfaces\, and solids\nUse modelling aids for accuracy\nProduce simple renderings of the Rhino models\n\nTarget Audience\nThis course (Enter The Grid – Rhino L.1) is for the design professional who wants to efficiently learn the concepts and features of the Rhinoceros modelling software at an accelerated pace in an instructor-led environment. \nPre-requisites\nRequires Windows skills and desire to model. Previous drafting and modelling experience helpful\nbut not required. If trainees have attempted to work through tutorials on either evaluation\, student\, or commercial version of Rhino\, this will help. \nCurriculum\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the Light-cycle and part of the Game-grid from the Movie Tron Legacy\, our models will be inspired from prize-winning designs by Daniel Simon and Joseph Kosinski. In a step by step modeling way each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy through various techniques\, just like a professional would. Through this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\nPrecision Modelling\n \nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Draw free-form curves and compare interpolated and control points curves. \n\nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves\n\nFollowed by more on Curves\, Display\, and Editing\n \nDiscover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids. \n\nPan\, zoom and reset model views\nEdit curves with fillet and chamfer\nLoft and extrude curves\nGeneral editing: move\, copy\, rotate\, mirror\, scale\nArray polar and rectangular\nBoolean union\, difference\, and intersection\nOffset curves and surfaces\nTrim and split for curves and surfaces\nExtend and extend to surface\n\nIntermediate Edit and Surfacing Commands\n \nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \n\nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects\n\nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \n\nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves\n\nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry (designing Game-grid volumes and shapes)\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (Designing the Light-cycle)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n  \n  \n 
URL:https://demo1.wemakeweb.gr/event/enter-the-grid-rhino-l-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vasilis Chlorokostas":MAILTO:vasilis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20161105T100000
DTEND;TZID=Europe/Athens:20161106T180000
DTSTAMP:20160229T165512Z
CREATED:20160229T165512Z
LAST-MODIFIED:20160229T165512Z
UID:25006-1478340000-1478455200@demo1.wemakeweb.gr
SUMMARY:Dragonfly Bubbleship Rhino Level 2
DESCRIPTION:Dragonfly Bubbleship – Rhino Level 2\nThis course (Dragonfly Bubbleship – Rhino L.2) is for users familiar with Rhino 5. Recognized as an official level2 course\, all trainees receive an Official McNeel Rhino level 2 Certificate upon completion. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers mainly advanced Rhino commands\, focused on surface manipulation\, continuity and intricate solid creation.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official Rhino level2 courseware as part of attending this course. \n \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 2 teaching material will be taught by modeling the Dragonfly Bubble ship from the movie Oblivion\, designed by Daniel Simon. In a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy through various techniques. \n \nExpected Outcomes\nAfter this course (Dragonfly Bubbleship – Rhino L.2) the student is expected to be able to: \n\nIdentify when free form or precision modelling is required\nCreate and edit curves\, surfaces\, and solids\nUse modelling aids for accuracy\nAcieve professional level surface combinations and analysis\n\nTarget Audience\nThis course (Dragonfly Bubbleship – Rhino L.2) is for the design professional who wants to efficiently hone his skills on the Rhinoceros modelling software at an accelerated pace in an instructor-led environment. \nPre-requisites\nRequires Windows skills and desire to model. Previous drafting and modelling experience in Rhino necessary. For achieving best results from this course participants should have already finished one of our level1 courses and be using Rhino for at least two months. \nCurriculum\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 2 teaching material will be taught by modeling the Dragonfly Bubbleship from the movie Oblivion\, designed by Daniel Simon. In a step by step modeling way each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy through various techniques\, just like a professional would. \n  \nPrecision Modelling\n \nUse surface constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw accurate curves on surface and build your methodology towards intricate solids. \n\nUnderstand Curve Degree\nWork with Curve and Surface Continuity\nUse Curvature Graph\nUse Zebra Analysis for Surfaces\nMatching Surface continuity\nAdd Knots to control surface matching\nSurface Blend Options\nFillets\, Blends and Corners\n\nFollowed by more on Surface Editing\n \nUse edit commands to produce complex and detailed variations on the Surfaces. \n\nSurface protrusions and Insets\nCreased Surfaces\nCurve fairing to control Surface Quality\nCage Editing in Parts\nSmooth Transitions from Crease to Uniform Surfaces\nDeformations and Surface Tween\n\nAdvanced Surfacing and Solids\n \nModel with solids and solid text using History. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \n\nActivating history\nSteps in the history chain\nHistory – enabled commands\nHistory – related commands\nBlock instances and definitions\nBlock Insertion\, embedded and linked blocks\nEditing Blocks\n\nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Warm up exercise\n\n\n11:00-12:00\nNurbs Topology and Curve Degree\n\n\n12:00-13:00\nCurve and Surface Continuity\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry (designing Drogonfly Bubbleship rough volumes and shapes)\n\n\n16:00-18:00\nMapping objects to surfaces\, Surface analysis\, direct surface manipulation.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation\, Working with Blocks and History.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (finishing the Dragonfly Bubbleship)\n\n\n16:00-18:00\nDetailing and Rendering in Flamingo NXT (time allowing)\n\n\n\n 
URL:https://demo1.wemakeweb.gr/event/dragonfly-bubbleship-rhino-level-2-2/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
ATTACH;FMTTYPE=:
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20161008T100000
DTEND;TZID=Europe/Athens:20161009T180000
DTSTAMP:20151127T173854Z
CREATED:20151127T173854Z
LAST-MODIFIED:20151127T173854Z
UID:24999-1475920800-1476036000@demo1.wemakeweb.gr
SUMMARY:Blast Into Oblivion - Rhino Level 1
DESCRIPTION:Blast Into Oblivion – Rhino Level 1\nThis course (Blast Into Oblivion – Rhino L.1) is for anyone new to Rhino 5. Recognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \n  \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the Cloud Tower from the movie Oblivion\, designed by architect Joseph Kosinski. In a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy through various techniques. \n \nExpected Outcomes\nAfter this course (Blast Into Oblivion – Rhino L.1) the student is expected to be able to: \n\nMove comfortably around the Rhino modelling\nIdentify when free form or precision modelling is required\nCreate and edit curves\, surfaces\, and solids\nUse modelling aids for accuracy\nProduce simple renderings of the Rhino models\n\nTarget Audience\nThis course (Blast Into Oblivion – Rhino L.1) is for the design professional who wants to efficiently learn the concepts and features of the Rhinoceros modelling software at an accelerated pace in an instructor-led environment. \nPre-requisites\nRequires Windows skills and desire to model. Previous drafting and modelling experience helpful\nbut not required. If trainees have attempted to work through tutorials on either evaluation\, student\, or commercial version of Rhino\, this will help. \nCurriculum\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the Cloud Tower from the movie Oblivion\, designed by architect Joseph Kosinski. In a step by step modeling way each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy through various techniques\, just like a professional would. Through this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\nPrecision Modelling\n \nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Draw free-form curves and compare interpolated and control points curves. \n\nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves\n\nFollowed by more on Curves\, Display\, and Editing\n \nDiscover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids. \n\nPan\, zoom and reset model views\nEdit curves with fillet and chamfer\nLoft and extrude curves\nGeneral editing: move\, copy\, rotate\, mirror\, scale\nArray polar and rectangular\nBoolean union\, difference\, and intersection\nOffset curves and surfaces\nTrim and split for curves and surfaces\nExtend and extend to surface\n\nIntermediate Edit and Surfacing Commands\n \nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \n\nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects\n\nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \n\nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves\n\nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry (designing Cloud Tower rough volumes and shapes)\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (finishing the Cloud Tower)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n  \n  \n 
URL:https://demo1.wemakeweb.gr/event/blast-into-oblivion-rhino-l-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vasilis Chlorokostas":MAILTO:vasilis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20160910T100000
DTEND;TZID=Europe/Athens:20160911T180000
DTSTAMP:20151127T173854Z
CREATED:20151127T173854Z
LAST-MODIFIED:20151127T173854Z
UID:22864-1473501600-1473616800@demo1.wemakeweb.gr
SUMMARY:Cloud City - Rhino L.1
DESCRIPTION:Cloud City – Rhino Level 1\nThis course (Cloud City – Rhino L.1) is for anyone new to Rhino 5. Recognized as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion. In this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids.\nThe course is intensive (16hrs) and spans two consecutive days (10:00 to 18:00). Each trainee receives the official 260 page courseware as part of attending this course. \n  \nCase Study\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the Cloud City\, capital of the planet Bespin\, one of the most impressive architecture models in Star Wars (Episode VI). In a step by step modeling method\, each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy through various techniques. \n \nExpected Outcomes\nAfter this course (Cloud City – Rhino L.1) the student is expected to be able to: \n\nMove comfortably around the Rhino modelling\nIdentify when free form or precision modelling is required\nCreate and edit curves\, surfaces\, and solids\nUse modelling aids for accuracy\nProduce simple renderings of the Rhino models\n\nTarget Audience\nThis course (Cloud City – Rhino L.1) is for the design professional who wants to efficiently learn the concepts and features of the Rhinoceros modelling software at an accelerated pace in an instructor-led environment. \nPre-requisites\nRequires Windows skills and desire to model. Previous drafting and modelling experience helpful\nbut not required. If trainees have attempted to work through tutorials on either evaluation\, student\, or commercial version of Rhino\, this will help. \nCurriculum\nAt decode™ effective training is achieved via an intriguing goal by contrast of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the Cloud City\, capital of the planet Bespin\, one of the most impressive architecture models in Star Wars (Episode VI). In a step by step modeling way each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy through various techniques\, just like a professional would. Through this case study\, the modeling steps of the following concepts will be covered: \n\nGet acquainted with the Rhino screen and menus\nNavigate around the Rhino model\nCreate 2-D lines\, polylines\, and NURBS curves\nModelling set-up and mode functions: snap\, ortho and planar constraints\nObject snaps and Smart Track\nFast 3-D solids and surfaces\nThe Rhino layering system\n\nPrecision Modelling\n \nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Draw free-form curves and compare interpolated and control points curves. \n\nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nElevator mode\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves\n\nFollowed by more on Curves\, Display\, and Editing\n  \nDiscover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids. \n\nPan\, zoom and reset model views\nEdit curves with fillet and chamfer\nLoft and extrude curves\nGeneral editing: move\, copy\, rotate\, mirror\, scale\nArray polar and rectangular\nBoolean union\, difference\, and intersection\nOffset curves and surfaces\nTrim and split for curves and surfaces\nExtend and extend to surface\n\nIntermediate Edit and Surfacing Commands\n \nLearn additional editing commands and use them to build practice models. Reinforce concepts of model set-up and drawing accurate 2-D geometry to build precision 3-D shapes \n\nIntroduction to NURBS modelling concepts and terminology\nFree-form curves\nControl point editing of curves and surfaces\nRebuild curves and surfaces\nCreate deformable shapes\nCurve creation through projection\nSplit surfaces with curves and surfaces\nBlend between two surfaces\nMake 2D drawings from 3D Objects\n\nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve curves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques like blend\, match\, and surface from network of curves. \n\nCreate model primitives and solid text\nModel with pipe and extrude\nModifying solids with Boolean Tools\nSurface properties and UV analysis\nExtrude and loft surfaces\nRevolve curves into surfaces\nSweep 1 and 2 rail curves\nSurface with network of curves\n\nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry (designing Cloud City rough volumes and shapes)\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing\, Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (finishing the Cloud City)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n  \n  \n 
URL:https://demo1.wemakeweb.gr/event/cloud-city-rhino-l-1/
LOCATION:Decode Fab Lab\, Agiou Thoma 9 & Chalkidonos\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
ATTACH;FMTTYPE=:
ORGANIZER;CN="Vasilis Chlorokostas":MAILTO:vasilis@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20151201T080000
DTEND;TZID=Europe/Athens:20151201T170000
DTSTAMP:20160229T171043Z
CREATED:20160229T171043Z
LAST-MODIFIED:20160229T171043Z
UID:24666-1448956800-1448989200@demo1.wemakeweb.gr
SUMMARY:Tron Marathon Rhino - Vray
DESCRIPTION:Tron Marathon Rhino – Vray\nTron Marathon Rhino – Vray is a 2 day (16-hour) event – Rhino marathon workshop consisting of two consecutive parts\, an 8-hour speed-modeling tutorial and an 8-hour V-ray rendering tutorial of the interior of Flynn’s hideout from the movie Tron Legacy. \nThis course (Tron Marathon Rhino – Vray) is designed for everyone who is interested in gaining basic modeling skills\, with a focus on preparing a professional level interior rendering scene\, in a quite tight time schedule! Students follow a linear process from draft\, to modeling in Rhino 3D\, to photorealistic rendering in Vray\, to post-production in Photoshop. Information will flow in an accelerated pace so familiarity with any CAD program  is considered necessary for attendance. That being said\, the overall process will be close enough to the beginner level so that even people who have only worked with 2D CAD programs so far will be easily able to follow. \n\nCourse Schedule\n  \n\n\n\nPart 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n\nLayers / Object Properties / Basic design commands\n\n\n11:00-13:00\nCreating geometry (Starting Flynn’s Hideout interior)\n\n\n\nModeling with solids\, Extrusions and Boolean operations\,\n\n\n13:00 -16:00\nSurfacing and model editing (Modeling pieces of furniture)Paneling\, Splitting and joining\, Control point editing\, Nurb geometry manipulation\,\n\n\n16:00 -18:00\nDetailing and Finishing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n  \n\n\n\n Part 2\n Topic: Rendering in Vray for Rhino\n\n\n10:00- 11:00\nUnderstanding Lighting basics / Introduction to Vray Renderer for Rhino / Vray default Settings\n\n\n11:00AM-12:00\nMaterial Editor / Reflections – Refractions – Caustics / Bump Maps / Assigning materials to model\n\n\n12:00-14:00\n/ Mapping Coordinates / Using Lights / Draft Renders\n\n\n14:00-16:00\nVray Settings – finalizing the scene / Final Rendering setup\n\n\n16:00 -18:00\nPostproduction in Photoshop\n\n\n\n\nRequirements\nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n\nRhinoceros3d V5.0 installed. You can download an evaluation version from http://www.rhino3d.com/\nVray 2.0 for Rhino 5.0 installed. You can download a demo version from http://www.chaosgroup.com\n\n\nBe at decode™ at least 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!
URL:https://demo1.wemakeweb.gr/event/tron-marathon-rhino-vray/
LOCATION:Decode Office\, Vasilissis Sofias 129\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay
ATTACH;FMTTYPE=:
ORGANIZER;CN="Tsabikos Petras":MAILTO:tsabikos@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20151201T080000
DTEND;TZID=Europe/Athens:20151201T170000
DTSTAMP:20160229T170645Z
CREATED:20160229T170645Z
LAST-MODIFIED:20160229T170645Z
UID:24664-1448956800-1448989200@demo1.wemakeweb.gr
SUMMARY:Taxonomies Dendroids Rhino+Gh
DESCRIPTION:In this 3-day introductory Rhino+Gh research cluster you will look into fundamental 3D-printable geometries via learning and comprehending basic grasshopper and rhino techniques. You’ll go through basic 3D modeling skills and various grasshopper definitions\, in order to design different versions/mutations of a single yet fundamental form\, describing an object or an architectural detail\, that are eventually going to be 3d printed at decode fab lab. \nIn detail\, this research cluster looks into different versions-mutations of a fundamental form\, describing an object or an architectural detail\, that are going to be 3d printed. Also 3d printing technique tricks and tips are scheduled\, along with the demonstration of a CubeXDuo 3D printer. The cluster focuses on meshes\, stl preparation\, and beyond the use of Rhino and Grasshopper it utilizes the plugins Weaverbird(Giulio Piacentino) and Mesh+ (David Mans). \nEach taxonomy that is going to be 3d designed\, printed as result of this cluster will be collectively published in the near future. \nUpcoming Scheduled Days:
URL:https://demo1.wemakeweb.gr/event/taxonomies-dendroids/
LOCATION:Decode Office\, Vasilissis Sofias 129\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:3D Print,Rhino3D
ATTACH;FMTTYPE=:
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20151201T080000
DTEND;TZID=Europe/Athens:20151201T170000
DTSTAMP:20160229T170051Z
CREATED:20160229T170051Z
LAST-MODIFIED:20160229T170051Z
UID:24662-1448956800-1448989200@demo1.wemakeweb.gr
SUMMARY:Blast into Oblivion Rhino Level 1
DESCRIPTION:Blast into Oblivion Rhino Level 1\nThis course is for anyone new to Rhino 5. Recognised as an official introductory course all trainees receive an Official McNeel Rhino level 1 Certificate. In this course you will learn to create and edit accurate free form 3d NURBS models. This class covers most of Rhino’s functionality\, including the most advanced surfacing commands along with the user interface\, command access\, creation and editing of curves\, surfaces and solids. \nUpcoming Scheduled Days:\n  \n\nCourse Outline\nThis course is for anyone new\, or nearly new\, to Rhino. Recognised as THE introductory course for\nRhino\, all trainees receive an Official McNeel Certificate on completion and all courses are delivered by the official Rhino trainers in Greece. \nThe course is delivered within an air-conditioned CAD suite with a maximum number of ten trainees.\nThe duration of every course is 24 hours. The course is intensive and spans three consecutive days (10:00am to 6:00pm). \nEach trainee receives the official 260 page courseware as part of attending this course. \nWhatever your market\, if you want to get off to the best possible start\, develop a good understanding\nof best practice approaches to modelling in Rhino\, this is the course for you. \nDeCode Lab have successfully taken over one hundred trainees through this course from Jewellers\nto Architects\, Product Designers to Marine Designers\, this is the ONLY introductory course for you.. \nIn this comprehensive class you’ll learn to create and edit accurate free-form 3-D NURBS models.\nThis fast-moving class covers most of Rhino’s functionality\, including some of the most advanced\nsurfacing commands \nStructure\nIn this class (Blast into Oblivion Rhino Level 1)\, you will systematically move through the user interface\, command access\, creation and\nediting of curves\, surfaces and solids. Information will be presented at an accelerated pace. \nExpected Outcomes\nAfter this course the student is expected to be able to: \n\nMove comfortably around the Rhino modelling\nIdentify when free form or precision modelling is required\nCreate and edit curves\, surfaces\, and solids\nUse modelling aids for accuracy\nProduce simple renderings of the Rhino models\n\nTarget Audience\nThis course is for the design professional who wants to efficiently learn the concepts and features of\nthe Rhinoceros modelling software at an accelerated pace in an instructor-led environment. \nPre-requisites\nRequires Windows skills and desire to model. Previous drafting and modelling experience helpful\nbut not required. If trainees have attempted to work through tutorials on either evaluation\, student\nof commercial version of Rhino\, this will help. If you would like an evaluation version please contact\nus at info@formdecode.com. Lots of patiens and positive thinking is als a must. Learning is fun after all! \nCurriculum\nIn DeCode we believe effective training needs an intriguing goal instead of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the Cloud Tower from the movie Oblivion\, step by step. In this way each student will be quided through the experience of completing a challenging and interestingdesign project\, and managing to use commands in synergy through various techniques\, just like a professional would. Through the Cloud Tower modeling steps the following concepts will be covered: \n\nGet acquainted with the Rhino screen and\nNavigate around the Rhino\nCreate 2-D lines\, polylines\, and NURBS\nModelling set-up and mode functions: snap\, ortho and planar\nObject snaps and Smart\nFast 3-D solids and\nThe Rhino layering system\n\n \nPrecision Modelling\nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Draw free-form curves and compare interpolated and control points curve. \n\nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves\n\nFollowed by more on Curves\, Display\, and Editing\nDiscover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids. \n\nPan\, zoom and reset model\nEdit curves with fillet and\nLoft and extrude\nGeneral editing: move\, copy\, rotate\, mirror\,\nArray polar and\nBoolean union\, difference\, and\nOffset curves and\nTrim and split for curves and\nExtend and extend to surface\n\n \nIntermediate Edit and Surfacing Commands\nLearn additional editing commands and use them to build practice models. Reinforce concepts of\nmodel set-up and drawing accurate 2-D geometry to build precision 3-D shapes \n\nIntroduction to NURBS modelling concepts and\nFree-form\nControl point editing of curves and\nRebuild curves and\nCreate deformable\nCurve creation through\nSplit surfaces with curves and\nBlend between two\nLighting and rendering\nMake 2D drawings from 3D Objects\n\nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve\ncurves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques\nlike blend\, match\, and surface from network of curves. \n\nCreate model primitives and solid\nModel with pipe and\nModifying solids with Boolean\nMore\nExtrude and loft\nRevolve curves into\nSweep 1 and 2 rail\nSurface with network of curves
URL:https://demo1.wemakeweb.gr/event/blast-into-oblivion-rhino-level-1/
LOCATION:Decode Office\, Vasilissis Sofias 129\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
ATTACH;FMTTYPE=:
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20151110T080000
DTEND;TZID=Europe/Athens:20151110T170000
DTSTAMP:20160304T204259Z
CREATED:20160304T204259Z
LAST-MODIFIED:20160304T204259Z
UID:24674-1447142400-1447174800@demo1.wemakeweb.gr
SUMMARY:A Bridge Too Far GH Level I
DESCRIPTION:A Bridge Too Far GH Level I\n\nCourse Outline\nThis course is for anyone new\, or nearly new\, to Grasshopper3D. It is one of the introductory level I courses to GH with a specialized orientation towards a pedestrian bridge structure and the possibility of integrating a constantly adapting structural system within the design process. \nAll trainees receive an Official McNeel Certificate on completion and all courses are delivered by the official Rhino trainers in Greece. \nThe course is delivered within an air-conditioned CAD suite with a maximum number of ten trainees. \nThe duration of every course is 24 hours. The course is intensive and spans three consecutive days (10:00 am to 6:00 pm). \nWhatever your market\, if you want to get off to the best possible start\, develop a good understanding\nof best practice approaches to parametric modelling Grasshopper3d\, this is the course for you. \nDeCode Lab have successfully taken over one hundred trainees through this course from Jewellers\nto Architects\, Product Designers to Naval Designers. \nIn this comprehensive class you’ll learn to create and control parametrically an high rise building development\, while being able to provide constantly data sets of information in a matter of seconds.\nThis fast-moving class covers most of Grasshopper’s functionality\, including some of the most trickiest and hidden assets. \nStructure\nIn this class\, you will systematically move through the user interface\, command access\, creation and\ncontrol of Grasshopper3d associative modelling modules. Information will be presented at an accelerated pace. \nExpected Outcomes\nAfter this course the student is expected to be able to: \n\nMove comfortably around the Grasshopper UI.\nUnderstand Grasshopper3D data structures\nCreate and control simple parametric models\nUse associative modelling for architectural projects.\nProduce simple visualization within the platform.\n\nTarget Audience\nThis course is for the design professional who wants to efficiently learn the concepts and features of\nthe Grasshopper3d software at an accelerated pace in an instructor-led environment. \nPre-requisites\nRequires Windows skills and desire to model. Previous drafting and modelling experience helpful\nbut not required. \nGrasshopper3d is free to download. Addition free add-on will be provided by the instructors. \nIf you would like an evaluation version please contact\nus at info@formdecode.com. \nLots of patiens and positive thinking is always a must. Learning is fun after all! \n  \nCurriculum\nIn DeCode we believe effective training needs an intriguing goal instead of generic exercises. All the Grasshopper level 1 teaching material will be taught by modeling a pedestrian bridge design\, step by step. In this way each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy through various techniques\, just like a professional would. \n\nGet acquainted with the GH UI.\n\n[fusion_builder_container hundred_percent=”yes” overflow=”visible”][fusion_builder_row][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”]Data control and visualization \n  \n\nUnderstand Grasshopper Data structures\nMake use of the most important GH components\n\n[/fusion_builder_column][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”]Parametric Nurbs modelling techniques \n  \n\nPanellization of Rhino3D Nurb Surfaces\n\n[/fusion_builder_column][fusion_builder_column type=”1_1″ background_position=”left top” background_color=”” border_size=”” border_color=”” border_style=”solid” spacing=”yes” background_image=”” background_repeat=”no-repeat” padding=”” margin_top=”0px” margin_bottom=”0px” class=”” id=”” animation_type=”” animation_speed=”0.3″ animation_direction=”left” hide_on_mobile=”no” center_content=”no” min_height=”none”]Parametric modelling\, data organisation and digital fabrication \n  \n\nAssociative modelling of a pedestrian bridge.\nParametric  modelling for pedestrian bridge elements.\nCreate visuals and export text and information in excel sheets\n\n[/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/a-bridge-too-far-gh-level-i/
LOCATION:Decode Office\, Vasilissis Sofias 129\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Grasshopper3D,Rhino3D
ATTACH;FMTTYPE=:
ORGANIZER;CN="Marios Tsiliakos":MAILTO:marios@decodefablab.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Athens:20151101T080000
DTEND;TZID=Europe/Athens:20151101T170000
DTSTAMP:20160229T165512Z
CREATED:20160229T165512Z
LAST-MODIFIED:20160229T165512Z
UID:24661-1446364800-1446397200@demo1.wemakeweb.gr
SUMMARY:Dragonfly Bubbleship Rhino Level 2
DESCRIPTION:Dragonfly Bubbleship Rhino Level 2\nThis course is for anyone familiar with Rhino 5 basics (level1). Recognized as an official intermediate course for Rhino 5 all trainees receive an official McNeel Rhino Level 2 Certificate on completion. Each student receives the official courseware and support material as part of attending this course \n  \nIn detail\, during the course by modeling as a test-case the Bubble-shop from the film ‘oblivion’ you will learn to create and edit accurate free form 3d NURBS models\, analyzing surface properties as you go so that you can cope with high difficulty non-standard forms. This fast-moving class covers most of Rhino’s advanced surfacing commands\, as well as techniques to formulate a productive workflow. You will subsequently learn how to photorealistically render your model with McNeel’s Flamingo nXt and post-process your work to a presentation level. \n  \n  \nUpcoming Scheduled Days:\n 
URL:https://demo1.wemakeweb.gr/event/dragonfly-bubbleship-rhino-level-2/
LOCATION:Decode Office\, Vasilissis Sofias 129\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D
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DTSTART;TZID=Europe/Athens:20151005T080000
DTEND;TZID=Europe/Athens:20151005T170000
DTSTAMP:20260707T090646Z
CREATED:20160229T172927Z
LAST-MODIFIED:20260707T090646Z
UID:24672-1444032000-1444064400@demo1.wemakeweb.gr
SUMMARY:2001 Space Odyssey Rhino - Vray Marathon
DESCRIPTION:2001 Space Odyssey Rhino – Vray Marathon\n2001 Odyssey – Rhino – Vray is a 2 weekend (32-hour) event – Rhino marathon workshop consisting of two consecutive parts\, a 2-day (16-hour) rhino modeling course along with a 2-day (16-hour) V-ray rendering course of the interior of Hilton Space Station 5 from the movie 2001 a Space Odyssey. Recognised as an official introductory course\, all trainees receive an Official McNeel Rhino level 1 Certificate upon completion. \n  \nThis 2 weekend event is designed for everyone who is interested in gaining basic modeling and rendering skills\, with a focus on preparing a professional level interior photorealistic scene. During the full 2 weekend event you will  follow a linear process from draft\, to modeling in Rhino 3D\, to photorealistic rendering in Vray\, to post-production in Photoshop. Information will flow in an accelerated pace. \n  \nIt is strongly recommended to attend both weekend courses to get a complete understanding of the workflow behind modeling and rendering an interior scene. In order to do so\, please register to both weekend courses on the calendar below. It is of course possible to attend only one weekend course separately\, if you wish. \n  \n  \n \n  \nhttps://www.youtube.com/watch?v=PlPMxgHQKg8 \n  \n  \nCourse Outline\n  \npart 1 – Rhino\n\n  \nIn this training course you will learn to create and edit accurate free form 3d NURBS models. This fast-moving class covers most of Rhino’s functionality\, including the most advanced surfacing commands. You will systematically move through the user interface\, command access\, creation and editing of curves\, surfaces and solids. \nThe duration of every course is 16 hours. The course is intensive and spans two consecutive days (10:00 to 18:00). \nEach trainee receives the official 260 page courseware as part of attending this course. \n\n  \nStructure\n  \nIn this class\, you will systematically move through the user interface\, command access\, creation and\nediting of curves\, surfaces and solids. Information will be presented at an accelerated pace. \n\nExpected Outcomes\n  \nAfter this course the student is expected to be able to: \n\nMove comfortably around the Rhino modelling\nIdentify when free form or precision modelling is required\nCreate and edit curves\, surfaces\, and solids\nUse modelling aids for accuracy\nProduce simple renderings of the Rhino models\n\n  \nTarget Audience\n  \nThis course is for the design professional who wants to efficiently learn the concepts and features of\nthe Rhinoceros modelling software at an accelerated pace in an instructor-led environment. \n  \nPre-requisites\n  \nRequires Windows skills and desire to model. Previous drafting and modelling experience helpful\nbut not required. If trainees have attempted to work through tutorials on either evaluation\, student\nof commercial version of Rhino\, this will help. \n  \nCurriculum\n  \nAt decode™ we believe effective training needs an intriguing goal instead of generic exercises. All the Rhino level 1 teaching material will be taught by modeling the Hilton 5 Space Station from the movie 2001 – A Space Odyssey\, step by step. In this way each student will be guided through the experience of completing a challenging and interesting design project\, and managing to use commands in synergy through various techniques\, just like a professional would. Through the Hilton Space Station modeling steps the following concepts will be covered: \n\nGet acquainted with the Rhino screen and\nNavigate around the Rhino\nCreate 2-D lines\, polylines\, and NURBS\nModelling set-up and mode functions: snap\, ortho and planar\nObject snaps and Smart\nFast 3-D solids and\nThe Rhino layering system\n\n  \nPrecision Modelling\n  \nUse co-ordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Draw free-form curves and compare interpolated and control points curve. \n\nDraw with absolute\, relative rectangular\, and polar co-ordinates\nDistance and angle constraints\nViewports and construction planes\nModel in 3-D space\nRectangle command and its options\nPoint selection with object snaps\nAnalysis commands: length\, distance\, angle\, radius\nDraw circles and arcs\nDraw ellipses and polygon curves\nModel free-form curves\nCreate helix and spiral curves\n\n  \nFollowed by more on Curves\, Display\, and Editing\n  \nDiscover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids. \n\nPan\, zoom and reset model\nEdit curves with fillet and\nLoft and extrude\nGeneral editing: move\, copy\, rotate\, mirror\,\nArray polar and\nBoolean union\, difference\, and\nOffset curves and\nTrim and split for curves and\nExtend and extend to surface\n\n  \nIntermediate Edit and Surfacing Commands\n  \nLearn additional editing commands and use them to build practice models. Reinforce concepts of\nmodel set-up and drawing accurate 2-D geometry to build precision 3-D shapes \n\nIntroduction to NURBS modelling concepts and\nFree-form\nControl point editing of curves and\nRebuild curves and\nCreate deformable\nCurve creation through\nSplit surfaces with curves and\nBlend between two\nLighting and rendering\nMake 2D drawings from 3D Objects\n\n  \nAdvanced Surfacing and Solids\nModel with solids and solid text. Use Boolean tools to shape your model. Extrude\, loft\, and revolve\ncurves into surfaces. Use sweeps to create additional surfaces. Use advanced surfacing techniques\nlike blend\, match\, and surface from network of curves. \n\nCreate model primitives and solid\nModel with pipe and\nModifying solids with Boolean\nMore\nExtrude and loft\nRevolve curves into\nSweep 1 and 2 rail\nSurface with network of curves\n\n 0 \n  \n  \nSchedule\n\n\n\nPart 1 – day 1\nTopic: Modeling in Rhino5\n\n\n10:00-11:00\nIntroduction\, Rhino interface\, panning & zooming\n\n\n11:00-12:00\nLayers / Object Properties / Basic design commands\n\n\n12:00-13:00\nRhino geometry types / theory\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nCreating Geometry (designing space station 5 rough volumes and shapes)\n\n\n16:00-18:00\nModeling with solids\, Extrusions and Boolean operations\, Paneling\, Splitting and joining.\n\n\n\n  \n\n\n\nPart 1 – day 2\nTopic: Modeling in Rhino5\n\n\n10:00-13:00\nSurfacing and model editing (Modeling pieces of furniture) Control point editing\, Nurb geometry manipulation.\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nModeling practice (finishing the space station)\n\n\n16:00-18:00\nDetailing and preparing a scene (completing ready-for-render model) Import/export\, setting up named views\, printing wireframes\, viewport customization.\n\n\n\n  \n  \n  \n  \n  \n  \npart 2 – Vray\n\n  \nIn this introductory 2-days workshop\, you will get familiar with the workflow and basic techniques for creating a realistic computed generated image\, using the V-ray plugin for Rhinoceros. From 3D modeling enhancement tips\, to V-ray lights and V-ray material creation\, the class will conclude with the making of Hilton’s Space Station #5 main lobby\, as featured in Kubrick’s 2001: A SPACE ODYSSEY. \n  \nThis course is designed for everyone interested in understanding basic parameters of realistic architectural interior visualization. At the end of this course you are expected to be able to mimic real-world materials\, understand the steps of lighting a scene and produce expressive stills. \n  \nThe workshop will start with a brief introduction to Rhinoceros interface\, proceeding with the basics of V-ray render engine\, and then advancing top more complex parameters\, to end with post-production of the raw images in Adobe Photoshop. \n  \nSchedule\n\n\n\nPart 2  – day 1\nTopic: Rendering in Vray for Rhino\n\n\n10:00-11:00\nIntroduction to VRAY Renderer\, Vray for Rhino 5.0 interface\n\n\n11:00-13:00\nIntroduction to VRAY toolbar & options\, Default Settings\, Irradiance Map & Lightcache\n\n\n13:00-14:00\nLunch\n\n\n14:00-18:00\nIntroduction to Vray lights\, Sunlight System\, Setting up the Camera & Color Mapping\n\n\n\n  \n\n\n\nPart 2 – day 2\nTopic: Rendering in Vray for Rhino\n\n\n10:00-13:00\nIntroduction to Material Editor and Material Layers\, Introduction to UV Mapping\n\n\n13:00-14:00\nLunch\n\n\n14:00-16:00\nSpace station general Lighting technique\, setting up interior Lights and final Materials\n\n\n16:00-18:00\nFinal Render & Post Production\n\n\n\n  \n  \nRequirements\nAll participants should consider the following: \n\ndecode™ provides workstation PCs on demand for students who request so\, but you can still bring your own laptop should you prefer to do so.\nIn case you decide to work via your personal laptop then you need to have:\n\nRhinoceros3d V5.0 installed. You can download an evaluation version from http://www.rhino3d.com/\nVray 2.0 for Rhino 5.0 installed. You can download a demo version from http://www.chaosgroup.com\n\n\nBe at decode™ atleast 15min before the workshop start hour.\nHave lots of patience and positive thinking\, learning is fun after all!\n\n[/fusion_builder_column][/fusion_builder_row][/fusion_builder_container]
URL:https://demo1.wemakeweb.gr/event/2001-space-odyssey-rhino-vray-marathon/
LOCATION:Decode Office\, Vasilissis Sofias 129\, Athens\, Attiki\, 11521\, Greece
CATEGORIES:Rhino3D,VRay
ATTACH;FMTTYPE=image/jpeg:https://demo1.wemakeweb.gr/wp-content/uploads/2016/02/odyssey_1200_logo.jpg
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